Remove the 30-item limit in shops
This commit is contained in:
@@ -93,7 +93,7 @@ rectangle bottom_help_rects[4] = {{356,6,368,250},{374,6,386,270},{386,6,398,250
|
||||
rectangle shop_name_str = {44,6,56,200};
|
||||
rectangle shop_frame = {62,10,352,269};
|
||||
rectangle shop_done_rect = {388,212,411,275};
|
||||
short shop_array[30];
|
||||
std::vector<int> shop_array;
|
||||
|
||||
cShop active_shop;
|
||||
short active_shop_num;
|
||||
@@ -125,9 +125,9 @@ void start_shop_mode(short which,short cost_adj,std::string store_name) {
|
||||
for(auto p : univ.party.store_limited_stock[active_shop_num]) {
|
||||
int which_item, quant_left;
|
||||
std::tie(which_item, quant_left) = p;
|
||||
if(which_item < 0 || which_item >= 30) continue;
|
||||
if(which_item < 0 || which_item >= active_shop.size()) continue;
|
||||
cShopItem entry = active_shop.getItem(which_item);
|
||||
if(entry.quantity == 0) continue; // Just in case a stray entry accidentally gets put in for an infinite stock item
|
||||
if(entry.quantity == 0) continue; // Just in case a stray entry accidentally gets put in for an infinite stock item (or an item was changed from finite to infinite)
|
||||
if(quant_left == 0)
|
||||
entry.type = eShopItemType::EMPTY;
|
||||
else if(entry.type == eShopItemType::OPT_ITEM)
|
||||
@@ -184,15 +184,16 @@ void end_shop_mode() {
|
||||
|
||||
// If it was a random shop, we need to update the stored list of items so that bought items don't reappear
|
||||
if(active_shop.getType() == eShopType::RANDOM) {
|
||||
for(int i = 0; i < 30; i++) {
|
||||
auto& this_shop = univ.party.magic_store_items[active_shop_num];
|
||||
this_shop.clear();
|
||||
for(int i = 0; i < active_shop.size(); i++) {
|
||||
cShopItem item = active_shop.getItem(i);
|
||||
if(item.type != eShopItemType::EMPTY && univ.party.magic_store_items[active_shop_num][i].variety != eItemType::NO_ITEM)
|
||||
univ.party.magic_store_items[active_shop_num][i] = item.item;
|
||||
else univ.party.magic_store_items[active_shop_num][i].variety = eItemType::NO_ITEM;
|
||||
if(item.type == eShopItemType::TREASURE || item.type == eShopItemType::CLASS || item.type == eShopItemType::OPT_ITEM)
|
||||
this_shop[i] = item.item;
|
||||
}
|
||||
}
|
||||
// We also need to save any limited stock
|
||||
for(int i = 0; i < 30; i++) {
|
||||
for(int i = 0; i < active_shop.size(); i++) {
|
||||
cShopItem item = active_shop.getItem(i);
|
||||
if(item.quantity > 0) {
|
||||
// This means the stock is limited.
|
||||
@@ -203,8 +204,6 @@ void end_shop_mode() {
|
||||
}
|
||||
|
||||
void handle_shop_event(location p) {
|
||||
unsigned long store_what_picked;
|
||||
|
||||
if(p.in(talk_help_rect)) {
|
||||
if(!help_btn->handleClick(p))
|
||||
return;
|
||||
@@ -222,18 +221,18 @@ void handle_shop_event(location p) {
|
||||
p.y -= 5;
|
||||
|
||||
for(short i = 0; i < 8; i++) {
|
||||
store_what_picked = shop_array[i + shop_sbar->getPosition()];
|
||||
if(store_what_picked >= 30) break;
|
||||
if(active_shop.getItem(store_what_picked).type == eShopItemType::EMPTY)
|
||||
unsigned long what_picked = shop_array[i + shop_sbar->getPosition()];
|
||||
if(what_picked >= active_shop.size()) break;
|
||||
if(active_shop.getItem(what_picked).type == eShopItemType::EMPTY)
|
||||
break;
|
||||
if(p.in(shopping_rects[i][SHOPRECT_ACTIVE_AREA])) {
|
||||
click_shop_rect(shopping_rects[i][SHOPRECT_ACTIVE_AREA]);
|
||||
handle_sale(active_shop.getItem(store_what_picked), store_what_picked);
|
||||
handle_sale(active_shop.getItem(what_picked), what_picked);
|
||||
set_up_shop_array();
|
||||
draw_shop_graphics(false, {});
|
||||
} else if(p.in(shopping_rects[i][SHOPRECT_ITEM_HELP])){
|
||||
click_shop_rect(shopping_rects[i][SHOPRECT_ITEM_HELP]);
|
||||
handle_info_request(active_shop.getItem(store_what_picked));
|
||||
handle_info_request(active_shop.getItem(what_picked));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -386,8 +385,6 @@ void handle_sale(cShopItem item, int i) {
|
||||
play_sound(62);
|
||||
ASB("You learn a little...");
|
||||
active_shop.takeOne(i);
|
||||
if(active_shop.size() != size_before)
|
||||
shop_sbar->setMaximum(shop_sbar->getMaximum() - 1);
|
||||
univ.current_pc().skills[skill]++;
|
||||
}
|
||||
break;
|
||||
@@ -397,6 +394,8 @@ void handle_sale(cShopItem item, int i) {
|
||||
beep();
|
||||
ASB("Shop error 1. Report This!");
|
||||
}
|
||||
// Maybe that was the last of that item, so re-init the shop array just in case.
|
||||
set_up_shop_array();
|
||||
draw_shop_graphics(0,dummy_rect);
|
||||
print_buf();
|
||||
put_pc_screen();
|
||||
@@ -465,12 +464,8 @@ void handle_info_request(cShopItem item) {
|
||||
}
|
||||
|
||||
void set_up_shop_array() {
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable:4258)
|
||||
#endif
|
||||
int i = 0;
|
||||
for(int j = 0; i < 30 && j < 30; j++) {
|
||||
shop_array.clear();
|
||||
for(int j = 0; j < active_shop.size(); j++) {
|
||||
cShopItem entry = active_shop.getItem(j);
|
||||
switch(entry.type) {
|
||||
case eShopItemType::ITEM:
|
||||
@@ -478,55 +473,55 @@ void set_up_shop_array() {
|
||||
case eShopItemType::PRIEST_SPELL:
|
||||
case eShopItemType::ALCHEMY:
|
||||
case eShopItemType::SKILL:
|
||||
shop_array[i++] = j;
|
||||
shop_array.push_back(j);
|
||||
break;
|
||||
case eShopItemType::HEAL_WOUNDS:
|
||||
if(univ.current_pc().cur_health < univ.current_pc().max_health)
|
||||
shop_array[i++] = j;
|
||||
shop_array.push_back(j);
|
||||
break;
|
||||
case eShopItemType::CURE_POISON:
|
||||
if(univ.current_pc().status[eStatus::POISON] > 0)
|
||||
shop_array[i++] = j;
|
||||
shop_array.push_back(j);
|
||||
break;
|
||||
case eShopItemType::CURE_DISEASE:
|
||||
if(univ.current_pc().status[eStatus::DISEASE] > 0)
|
||||
shop_array[i++] = j;
|
||||
shop_array.push_back(j);
|
||||
break;
|
||||
case eShopItemType::CURE_ACID:
|
||||
if(univ.current_pc().status[eStatus::ACID] > 0)
|
||||
shop_array[i++] = j;
|
||||
shop_array.push_back(j);
|
||||
break;
|
||||
case eShopItemType::CURE_PARALYSIS:
|
||||
if(univ.current_pc().status[eStatus::PARALYZED] > 0)
|
||||
shop_array[i++] = j;
|
||||
shop_array.push_back(j);
|
||||
break;
|
||||
case eShopItemType::CURE_DUMBFOUNDING:
|
||||
if(univ.current_pc().status[eStatus::DUMB] > 0)
|
||||
shop_array[i++] = j;
|
||||
shop_array.push_back(j);
|
||||
break;
|
||||
case eShopItemType::DESTONE:
|
||||
if(univ.current_pc().main_status == eMainStatus::STONE)
|
||||
shop_array[i++] = j;
|
||||
shop_array.push_back(j);
|
||||
break;
|
||||
case eShopItemType::RAISE_DEAD:
|
||||
if(univ.current_pc().main_status == eMainStatus::DEAD)
|
||||
shop_array[i++] = j;
|
||||
shop_array.push_back(j);
|
||||
break;
|
||||
case eShopItemType::RESURRECT:
|
||||
if(univ.current_pc().main_status == eMainStatus::DUST)
|
||||
shop_array[i++] = j;
|
||||
shop_array.push_back(j);
|
||||
break;
|
||||
case eShopItemType::REMOVE_CURSE:
|
||||
for(int i = 0; i < univ.current_pc().items.size(); i++) {
|
||||
if((univ.current_pc().equip[i]) && (univ.current_pc().items[i].cursed)) {
|
||||
shop_array[i++] = j;
|
||||
shop_array.push_back(j);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case eShopItemType::CALL_SPECIAL:
|
||||
if(PSD[entry.item.abil_data[0]][entry.item.abil_data[1]])
|
||||
shop_array[i++] = j;
|
||||
shop_array.push_back(j);
|
||||
break;
|
||||
case eShopItemType::OPT_ITEM:
|
||||
entry.quantity %= 1000;
|
||||
@@ -536,7 +531,7 @@ void set_up_shop_array() {
|
||||
entry.item = univ.party.magic_store_items[active_shop_num][j];
|
||||
if(entry.item.variety == eItemType::NO_ITEM)
|
||||
entry.type = eShopItemType::EMPTY;
|
||||
else shop_array[i++] = j;
|
||||
else shop_array.push_back(j);
|
||||
entry.quantity = 1;
|
||||
active_shop.replaceItem(j, entry);
|
||||
break;
|
||||
@@ -544,11 +539,7 @@ void set_up_shop_array() {
|
||||
break;
|
||||
}
|
||||
}
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(pop)
|
||||
#endif
|
||||
shop_sbar->setMaximum(i - 8);
|
||||
std::fill(shop_array + i, shop_array + 30, -1);
|
||||
shop_sbar->setMaximum(shop_array.size() - 8);
|
||||
}
|
||||
|
||||
void start_talk_mode(short m_num,short personality,mon_num_t monst_type,short store_face_pic) {
|
||||
|
@@ -96,7 +96,7 @@ extern rectangle shop_frame ;
|
||||
extern rectangle shop_done_rect;
|
||||
extern char *heal_types[];
|
||||
extern short heal_costs[8];
|
||||
extern short shop_array[30];
|
||||
extern std::vector<int> shop_array;
|
||||
|
||||
// Missile anim vars
|
||||
struct store_missile_type {
|
||||
@@ -726,8 +726,8 @@ void draw_shop_graphics(bool pressed,rectangle clip_area_rect) {
|
||||
// Place all the items
|
||||
for(short i = 0; i < 8; i++) {
|
||||
current_pos = i + shop_sbar->getPosition();
|
||||
if(shop_array[current_pos] < 0)
|
||||
break; // theoretically, this shouldn't happen
|
||||
if(current_pos >= shop_array.size() || shop_array[current_pos] < 0)
|
||||
break; // theoretically, the second condition shouldn't happen
|
||||
cShopItem item = active_shop.getItem(shop_array[current_pos]);
|
||||
eSpell spell;
|
||||
cur_cost = item.getCost(active_shop.getCostAdjust());
|
||||
|
Reference in New Issue
Block a user