Fix outdoor encounter dialog being unusable
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@@ -574,6 +574,7 @@ static bool edit_out_wand_spec(cDialog& me, std::string hit, short which, cOutdo
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static bool edit_out_wand_monst(cDialog& me, std::string hit, short which, cOutdoors::cWandering wand) {
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if(!me.toast(true)) return true;
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me.untoast();
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save_out_wand(me, which, wand, 100);
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std::string fld = hit.substr(7);
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short i;
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