- Moved some files around for better organization
- Fixed compile errors in the other targets. - Added three test save files: one with a party not in a scenario, one with a party who has just entered Valley of Dying things, and one with the same party just after leaving town. - Added the new menu file for the game that I'm working on (not yet used) git-svn-id: http://openexile.googlecode.com/svn/trunk@53 4ebdad44-0ea0-11de-aab3-ff745001d230
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27
osx/classes/terrain.cpp
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27
osx/classes/terrain.cpp
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/*
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* terrain.cpp
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* BoE
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*
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* Created by Celtic Minstrel on 20/04/09.
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*
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*/
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#include "classes.h"
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#include "oldstructs.h"
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__attribute__((deprecated))
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cTerrain& cTerrain::operator = (legacy::terrain_type_type& old){
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picture = old.picture;
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blockage = old.blockage;
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flag1 = old.flag1;
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flag2 = old.flag2;
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special = (eTerSpec) old.special;
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trans_to_what = old.trans_to_what;
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fly_over = old.fly_over;
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boat_over = old.boat_over;
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block_horse = old.block_horse;
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light_radius = old.light_radius;
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step_sound = old.step_sound;
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shortcut_key = old.shortcut_key;
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return *this;
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}
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