- Moved some files around for better organization

- Fixed compile errors in the other targets.
- Added three test save files: one with a party not in a scenario, one with a party who has just entered Valley of Dying things,
  and one with the same party just after leaving town.
- Added the new menu file for the game that I'm working on (not yet used)

git-svn-id: http://openexile.googlecode.com/svn/trunk@53 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-05-06 20:23:54 +00:00
parent f8701fdaff
commit 68dcf3cdef
59 changed files with 2736 additions and 58 deletions

27
osx/classes/terrain.cpp Normal file
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/*
* terrain.cpp
* BoE
*
* Created by Celtic Minstrel on 20/04/09.
*
*/
#include "classes.h"
#include "oldstructs.h"
__attribute__((deprecated))
cTerrain& cTerrain::operator = (legacy::terrain_type_type& old){
picture = old.picture;
blockage = old.blockage;
flag1 = old.flag1;
flag2 = old.flag2;
special = (eTerSpec) old.special;
trans_to_what = old.trans_to_what;
fly_over = old.fly_over;
boat_over = old.boat_over;
block_horse = old.block_horse;
light_radius = old.light_radius;
step_sound = old.step_sound;
shortcut_key = old.shortcut_key;
return *this;
}