- Fixed compile errors in the other targets. - Added three test save files: one with a party not in a scenario, one with a party who has just entered Valley of Dying things, and one with the same party just after leaving town. - Added the new menu file for the game that I'm working on (not yet used) git-svn-id: http://openexile.googlecode.com/svn/trunk@53 4ebdad44-0ea0-11de-aab3-ff745001d230
28 lines
583 B
C++
28 lines
583 B
C++
/*
|
|
* terrain.cpp
|
|
* BoE
|
|
*
|
|
* Created by Celtic Minstrel on 20/04/09.
|
|
*
|
|
*/
|
|
|
|
#include "classes.h"
|
|
#include "oldstructs.h"
|
|
|
|
__attribute__((deprecated))
|
|
cTerrain& cTerrain::operator = (legacy::terrain_type_type& old){
|
|
picture = old.picture;
|
|
blockage = old.blockage;
|
|
flag1 = old.flag1;
|
|
flag2 = old.flag2;
|
|
special = (eTerSpec) old.special;
|
|
trans_to_what = old.trans_to_what;
|
|
fly_over = old.fly_over;
|
|
boat_over = old.boat_over;
|
|
block_horse = old.block_horse;
|
|
light_radius = old.light_radius;
|
|
step_sound = old.step_sound;
|
|
shortcut_key = old.shortcut_key;
|
|
return *this;
|
|
}
|