Add auto-generated list of special node types to editor documentation
- Click one to jump directly to the description of that node. - Back/forward buttons work thanks to history API. - List is sorted alphabetically. - This was also done for the page describing item abilities.
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@@ -3,6 +3,7 @@
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<head>
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<title>Item Abilities - BoE Scenario Editor Guide</title>
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<link rel="stylesheet" type="text/css" href="../style.css">
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<script src='nav.js' type='application/javascript'></script>
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</head>
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<body>
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<div class="navbar">
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@@ -72,7 +73,7 @@ and different affects (the first field is usually Ability Strength), and their v
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modify the affects of the item abilities in different ways. What each ability does and how
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the extra data fields and Magic Item Adjust affect it are described below.</p>
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<dl>
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<dl class='autolink'>
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<dt>Ability 0 - No ability</dt>
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<dd>The item has no special ability.</dd>
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</dl>
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@@ -83,7 +84,7 @@ the extra data fields and Magic Item Adjust affect it are described below.</p>
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represents the strength of the ability (0 is weakest, 10 is most powerful). The Magic Item
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Adjust field is ignored.</p><!-- TODO: Double-check the expected ranges -->
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<dl>
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<dl class='autolink'>
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<dt>Ability 1 - Damaging Weapon</dt>
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<dd>The weapon does extra damage of the type specified in the second extra data field. The
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Ability Strength is the number of d6's of extra damage done.</dt>
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@@ -145,7 +146,7 @@ Strength. (So, an ability strength of 1 has no effect.)</dd>
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from 0 to 10, which represents the strength of the ability (0 is weakest, 10 is most
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powerful). The Magic Item Adjust field is ignored.</p>
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<dl>
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<dl class='autolink'>
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<dt>Ability 30 - Protection</dt>
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<dd>This partially blocks damage the wielder takes. The type of damage blocked is
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specified in the second extra data field. The Ability Strength determines how much damage
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@@ -275,7 +276,7 @@ cured of Dumbfounding.</p>
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5, and Magic Item Adjust to 3. When someone uses the item, the entire party gets 5 levels
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of acid (which means the acid lasts about 5 turns).</p>
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<dl>
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<dl class='autolink'>
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<dt>Ability 70 - Poison Weapon</dt>
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<dd>This item is a weapon poison that can be applied to the user's weapon. The Magic Use
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Type is ignored, and the Ability Strength is the strength of the poison. When used, the
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@@ -376,7 +377,7 @@ Magic Item Adjust and Ability Strength fields are not used (except for Lockpicks
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that ability can substitute for. For example, a gem with the ability Smoky Crystal can be
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used to cast Mindduel.</p>
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<dl>
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<dl class='autolink'>
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<dt>Ability 150 - Holly/Toadstool</dt>
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<dd>Used for Weak Curing, Weak Poison, Clarity</dd>
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<dt>Ability 151 - Comfrey Root</dt>
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