recover monster thrash numbers and hidden town flags in ZKR
This commit is contained in:
@@ -9,6 +9,7 @@
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<difficulty>0</difficulty>
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<difficulty>0</difficulty>
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<lighting>lit</lighting>
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<lighting>lit</lighting>
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<flags>
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<flags>
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<chop kills="30000" />
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<tavern>true</tavern>
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<tavern>true</tavern>
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</flags>
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</flags>
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<item id="0">
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<item id="0">
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@@ -10,7 +10,9 @@
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<lighting>dark</lighting>
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<lighting>dark</lighting>
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<onenter condition="alive">15</onenter>
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<onenter condition="alive">15</onenter>
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<onenter condition="dead">15</onenter>
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<onenter condition="dead">15</onenter>
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<flags />
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<flags>
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<chop kills="30000" />
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</flags>
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<item id="0">
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<item id="0">
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<type>28</type>
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<type>28</type>
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</item>
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</item>
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@@ -8,7 +8,9 @@
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<bounds top="0" left="0" bottom="47" right="47" />
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<bounds top="0" left="0" bottom="47" right="47" />
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<difficulty>4</difficulty>
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<difficulty>4</difficulty>
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<lighting>none</lighting>
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<lighting>none</lighting>
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<flags />
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<flags>
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<chop kills="30000" />
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</flags>
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<item id="0">
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<item id="0">
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<type>387</type>
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<type>387</type>
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</item>
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</item>
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@@ -8,7 +8,9 @@
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<bounds top="0" left="0" bottom="47" right="44" />
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<bounds top="0" left="0" bottom="47" right="44" />
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<difficulty>3</difficulty>
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<difficulty>3</difficulty>
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<lighting>lit</lighting>
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<lighting>lit</lighting>
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<flags />
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<flags>
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<chop kills="40" />
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</flags>
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<wandering>
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<wandering>
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<monster>13</monster>
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<monster>13</monster>
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<monster>13</monster>
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<monster>13</monster>
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@@ -8,7 +8,9 @@
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<bounds top="0" left="0" bottom="47" right="47" />
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<bounds top="0" left="0" bottom="47" right="47" />
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<difficulty>3</difficulty>
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<difficulty>3</difficulty>
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<lighting>dark</lighting>
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<lighting>dark</lighting>
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<flags />
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<flags>
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<chop kills="30" />
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</flags>
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<item id="0">
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<item id="0">
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<type>390</type>
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<type>390</type>
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</item>
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</item>
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@@ -10,7 +10,9 @@
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<lighting>lit</lighting>
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<lighting>lit</lighting>
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<onenter condition="alive">2</onenter>
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<onenter condition="alive">2</onenter>
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<onenter condition="dead">2</onenter>
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<onenter condition="dead">2</onenter>
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<flags />
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<flags>
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<chop kills="30000" />
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</flags>
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<item id="0">
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<item id="0">
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<type>3</type>
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<type>3</type>
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<charges>26</charges>
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<charges>26</charges>
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@@ -10,7 +10,9 @@
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<lighting>dark</lighting>
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<lighting>dark</lighting>
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<onenter condition="alive">23</onenter>
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<onenter condition="alive">23</onenter>
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<onenter condition="dead">23</onenter>
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<onenter condition="dead">23</onenter>
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<flags />
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<flags>
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<chop kills="30000" />
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</flags>
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<wandering>
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<wandering>
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<monster>193</monster>
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<monster>193</monster>
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<monster>193</monster>
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<monster>193</monster>
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@@ -10,7 +10,9 @@
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<lighting>lit</lighting>
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<lighting>lit</lighting>
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<onenter condition="alive">0</onenter>
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<onenter condition="alive">0</onenter>
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<onenter condition="dead">0</onenter>
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<onenter condition="dead">0</onenter>
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<flags />
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<flags>
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<chop kills="30000" />
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</flags>
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<creature id="0">
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<creature id="0">
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<type>71</type>
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<type>71</type>
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<attitude>hostile-a</attitude>
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<attitude>hostile-a</attitude>
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@@ -8,7 +8,9 @@
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<bounds top="3" left="3" bottom="28" right="28" />
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<bounds top="3" left="3" bottom="28" right="28" />
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<difficulty>6</difficulty>
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<difficulty>6</difficulty>
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<lighting>dark</lighting>
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<lighting>dark</lighting>
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<flags />
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<flags>
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<chop kills="30000" />
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</flags>
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<item id="0">
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<item id="0">
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<type>176</type>
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<type>176</type>
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<contained>true</contained>
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<contained>true</contained>
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@@ -8,7 +8,9 @@
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<bounds top="0" left="0" bottom="47" right="44" />
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<bounds top="0" left="0" bottom="47" right="44" />
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<difficulty>6</difficulty>
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<difficulty>6</difficulty>
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<lighting>dark</lighting>
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<lighting>dark</lighting>
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<flags />
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<flags>
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<chop kills="30000" />
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</flags>
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<item id="0">
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<item id="0">
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<type>30</type>
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<type>30</type>
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<contained>true</contained>
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<contained>true</contained>
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@@ -10,7 +10,9 @@
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<lighting>lit</lighting>
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<lighting>lit</lighting>
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<onenter condition="alive">12</onenter>
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<onenter condition="alive">12</onenter>
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<onenter condition="dead">12</onenter>
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<onenter condition="dead">12</onenter>
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<flags />
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<flags>
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<chop kills="75" />
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</flags>
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<wandering>
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<wandering>
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<monster>149</monster>
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<monster>149</monster>
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<monster>149</monster>
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<monster>149</monster>
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@@ -8,7 +8,10 @@
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<bounds top="0" left="0" bottom="47" right="44" />
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<bounds top="0" left="0" bottom="47" right="44" />
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<difficulty>4</difficulty>
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<difficulty>4</difficulty>
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<lighting>lit</lighting>
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<lighting>lit</lighting>
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<flags />
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<flags>
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<chop kills="30000" />
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<hidden>true</hidden>
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</flags>
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<item id="0">
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<item id="0">
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<type>93</type>
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<type>93</type>
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<property>true</property>
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<property>true</property>
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@@ -10,7 +10,9 @@
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<lighting>dark</lighting>
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<lighting>dark</lighting>
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<onenter condition="alive">0</onenter>
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<onenter condition="alive">0</onenter>
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<onenter condition="dead">2</onenter>
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<onenter condition="dead">2</onenter>
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<flags />
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<flags>
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<chop kills="40" />
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</flags>
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<item id="0">
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<item id="0">
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<type>90</type>
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<type>90</type>
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<property>true</property>
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<property>true</property>
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@@ -8,7 +8,9 @@
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<bounds top="3" left="0" bottom="60" right="63" />
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<bounds top="3" left="0" bottom="60" right="63" />
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<difficulty>8</difficulty>
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<difficulty>8</difficulty>
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<lighting>lit</lighting>
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<lighting>lit</lighting>
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<flags />
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<flags>
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<chop kills="30000" />
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</flags>
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<item id="0">
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<item id="0">
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<type>23</type>
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<type>23</type>
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</item>
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</item>
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@@ -10,7 +10,9 @@
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<lighting>lit</lighting>
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<lighting>lit</lighting>
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<onenter condition="alive">0</onenter>
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<onenter condition="alive">0</onenter>
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<onenter condition="dead">0</onenter>
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<onenter condition="dead">0</onenter>
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<flags />
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<flags>
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<chop kills="30000" />
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</flags>
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<item id="0">
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<item id="0">
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<type>14</type>
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<type>14</type>
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</item>
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</item>
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@@ -10,7 +10,9 @@
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<lighting>lit</lighting>
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<lighting>lit</lighting>
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<onenter condition="alive">0</onenter>
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<onenter condition="alive">0</onenter>
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<onenter condition="dead">0</onenter>
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<onenter condition="dead">0</onenter>
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<flags />
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<flags>
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<chop kills="30000" />
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</flags>
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<wandering>
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<wandering>
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<monster>48</monster>
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<monster>48</monster>
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<monster>48</monster>
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<monster>48</monster>
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@@ -10,7 +10,9 @@
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<lighting>lit</lighting>
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<lighting>lit</lighting>
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<exit dir="w" x="40" y="25" />
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<exit dir="w" x="40" y="25" />
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<exit dir="e" x="44" y="25" />
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<exit dir="e" x="44" y="25" />
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<flags />
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<flags>
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<chop kills="100" />
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</flags>
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<wandering>
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<wandering>
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<monster>155</monster>
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<monster>155</monster>
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<monster>155</monster>
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<monster>155</monster>
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@@ -8,7 +8,9 @@
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<bounds top="0" left="0" bottom="47" right="47" />
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<bounds top="0" left="0" bottom="47" right="47" />
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<difficulty>5</difficulty>
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<difficulty>5</difficulty>
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<lighting>dark</lighting>
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<lighting>dark</lighting>
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<flags />
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<flags>
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<chop kills="60" />
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</flags>
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<item id="0">
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<item id="0">
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<type>33</type>
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<type>33</type>
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</item>
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</item>
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@@ -10,7 +10,9 @@
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<lighting>lit</lighting>
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<lighting>lit</lighting>
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<onenter condition="alive">3</onenter>
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<onenter condition="alive">3</onenter>
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<onenter condition="dead">3</onenter>
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<onenter condition="dead">3</onenter>
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<flags />
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<flags>
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<chop kills="30000" />
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</flags>
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<item id="0">
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<item id="0">
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<type>104</type>
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<type>104</type>
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</item>
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</item>
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@@ -12,7 +12,9 @@
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<onenter condition="dead">1</onenter>
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<onenter condition="dead">1</onenter>
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<exit dir="n" x="30" y="22" />
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<exit dir="n" x="30" y="22" />
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<exit dir="s" x="30" y="26" />
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<exit dir="s" x="30" y="26" />
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<flags />
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<flags>
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<chop kills="10" />
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</flags>
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<item id="0">
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<item id="0">
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<type>0</type>
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<type>0</type>
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<charges>50</charges>
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<charges>50</charges>
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@@ -10,7 +10,9 @@
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<lighting>lit</lighting>
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<lighting>lit</lighting>
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<exit dir="n" x="7" y="27" />
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<exit dir="n" x="7" y="27" />
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<exit dir="s" x="7" y="31" />
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<exit dir="s" x="7" y="31" />
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<flags />
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<flags>
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<chop kills="30000" />
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</flags>
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<item id="0">
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<item id="0">
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<type>24</type>
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<type>24</type>
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</item>
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</item>
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@@ -9,7 +9,9 @@
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<difficulty>0</difficulty>
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<difficulty>0</difficulty>
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<lighting>lit</lighting>
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<lighting>lit</lighting>
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<timer freq="60">37</timer>
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<timer freq="60">37</timer>
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<flags />
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<flags>
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<chop kills="30000" />
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</flags>
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<wandering>
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<wandering>
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<monster>190</monster>
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<monster>190</monster>
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<monster>190</monster>
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<monster>190</monster>
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@@ -12,7 +12,9 @@
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<onenter condition="dead">47</onenter>
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<onenter condition="dead">47</onenter>
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<exit dir="w" x="24" y="30" />
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<exit dir="w" x="24" y="30" />
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<exit dir="e" x="27" y="30" />
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<exit dir="e" x="27" y="30" />
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<flags />
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<flags>
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<chop kills="30000" />
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</flags>
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<item id="0">
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<item id="0">
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<type>14</type>
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<type>14</type>
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</item>
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</item>
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Reference in New Issue
Block a user