Fix rendering of custom item graphics in the editor terrain view

This commit is contained in:
2015-06-27 16:16:49 -04:00
parent c863fb319b
commit 5646757fdc

View File

@@ -1092,11 +1092,11 @@ void draw_items() {
if((where_draw.x >= 0) && (where_draw.x <= 8) &&
(where_draw.y >= 0) && (where_draw.y <= 8)) {
// TODO: Item pics start at 1000 now instead of 150
if(pic_num >= 150) {
if(pic_num >= 1000) {
sf::Texture* source_gworld;
graf_pos_ref(source_gworld, source_rect) = spec_scen_g.find_graphic(pic_num - 150);
graf_pos_ref(source_gworld, source_rect) = spec_scen_g.find_graphic(pic_num - 1000);
dest_rect = calc_rect(where_draw.x,where_draw.y);
dest_rect.offset(8,8);
rect_draw_some_item(*source_gworld, source_rect, ter_draw_gworld, dest_rect, sf::BlendAlpha);
}
else {