From 5646757fdc8aa8536fc563df3d008881703dccd8 Mon Sep 17 00:00:00 2001 From: Celtic Minstrel Date: Sat, 27 Jun 2015 16:16:49 -0400 Subject: [PATCH] Fix rendering of custom item graphics in the editor terrain view --- src/scenedit/scen.graphics.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/scenedit/scen.graphics.cpp b/src/scenedit/scen.graphics.cpp index 9022ffaa2..9b8b990f3 100644 --- a/src/scenedit/scen.graphics.cpp +++ b/src/scenedit/scen.graphics.cpp @@ -1092,11 +1092,11 @@ void draw_items() { if((where_draw.x >= 0) && (where_draw.x <= 8) && (where_draw.y >= 0) && (where_draw.y <= 8)) { - // TODO: Item pics start at 1000 now instead of 150 - if(pic_num >= 150) { + if(pic_num >= 1000) { sf::Texture* source_gworld; - graf_pos_ref(source_gworld, source_rect) = spec_scen_g.find_graphic(pic_num - 150); + graf_pos_ref(source_gworld, source_rect) = spec_scen_g.find_graphic(pic_num - 1000); dest_rect = calc_rect(where_draw.x,where_draw.y); + dest_rect.offset(8,8); rect_draw_some_item(*source_gworld, source_rect, ter_draw_gworld, dest_rect, sf::BlendAlpha); } else {