Add sceondary offset method to Region class
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@@ -964,6 +964,10 @@ void Region::offset(int x, int y) {
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}
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}
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void Region::offset(location off) {
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offset(off.x, off.y);
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}
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void Region::setStencil(sf::RenderTarget& where) {
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setActiveRenderTarget(where);
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glClearStencil(0);
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@@ -68,6 +68,7 @@ public:
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void addRect(RECT rect);
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void clear();
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void offset(int x, int y);
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void offset(location off);
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Region& operator-=(Region& other);
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};
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