Add special nodes that hook into the spell targeting system

- Node to initiate targeting mode and call a special once targets are chosen
- Nodes to place a spell pattern (one for fields and one for booms)
This commit is contained in:
2015-01-17 02:04:23 -05:00
parent 4ae1bf1d24
commit 544cc80e56
11 changed files with 207 additions and 36 deletions

View File

@@ -370,6 +370,8 @@ std::istream& operator >> (std::istream& in, eSpecType& e) {
// L - Choose button to select a town lighting type
// & - Choose button to select shop type
// % - Choose button to select shop cost adjustment
// { - Choose button to select a spell pattern
// } - As above, but allows you to select which version of the rotateable field
// e - Choose button to select a status effect
// E - Choose button to select a party status effect
// w - Choose button to select main party status effect
@@ -425,17 +427,17 @@ static const char*const button_dict[7][11] = {
"s ss s + s==+s =", // ex2b
" = s", // ex2c
}, { // town nodes
"mmmmmmmmmmmmmmm dddmmmmmmmmm", // msg1
" ", // msg2
" ", // msg3
" 8 ppp ", // pic
" ??? ", // pictype
" c L ", // ex1a
" s s s s @ ", // ex1b
" ", // ex1c
"@ D ! c T T i ", // ex2a
" DD / ", // ex2b
" x x : : ", // ex2c
"mmmmmmmmmmmmmmm dddmmmmmmmmmmmm", // msg1
" ", // msg2
" ", // msg3
" 8 ppp ", // pic
" ??? ", // pictype
" c L { ", // ex1a
" s s s s @ ", // ex1b
" }}", // ex1c
"@ D ! c T T i FD", // ex2a
" DD / ", // ex2b
" x x : : ", // ex2c
}, { // rectangle nodes
"mm mmmmmmm", // msg1
" ", // msg2