Add special nodes that hook into the spell targeting system
- Node to initiate targeting mode and call a special once targets are chosen - Nodes to place a spell pattern (one for fields and one for booms)
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@@ -370,6 +370,8 @@ std::istream& operator >> (std::istream& in, eSpecType& e) {
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// L - Choose button to select a town lighting type
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// & - Choose button to select shop type
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// % - Choose button to select shop cost adjustment
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// { - Choose button to select a spell pattern
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// } - As above, but allows you to select which version of the rotateable field
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// e - Choose button to select a status effect
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// E - Choose button to select a party status effect
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// w - Choose button to select main party status effect
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@@ -425,17 +427,17 @@ static const char*const button_dict[7][11] = {
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"s ss s + s==+s =", // ex2b
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" = s", // ex2c
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}, { // town nodes
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"mmmmmmmmmmmmmmm dddmmmmmmmmm", // msg1
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" ", // msg2
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" ", // msg3
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" 8 ppp ", // pic
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" ??? ", // pictype
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" c L ", // ex1a
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" s s s s @ ", // ex1b
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" ", // ex1c
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"@ D ! c T T i ", // ex2a
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" DD / ", // ex2b
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" x x : : ", // ex2c
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"mmmmmmmmmmmmmmm dddmmmmmmmmmmmm", // msg1
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" ", // msg2
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" ", // msg3
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" 8 ppp ", // pic
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" ??? ", // pictype
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" c L { ", // ex1a
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" s s s s @ ", // ex1b
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" }}", // ex1c
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"@ D ! c T T i FD", // ex2a
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" DD / ", // ex2b
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" x x : : ", // ex2c
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}, { // rectangle nodes
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"mm mmmmmmm", // msg1
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" ", // msg2
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