Make room to add more town specials by shifting the rectangle specials up

This commit is contained in:
2015-01-17 00:21:09 -05:00
parent bd3df18fb1
commit 4ae1bf1d24
2 changed files with 13 additions and 23 deletions

View File

@@ -197,18 +197,18 @@ set-lighting
set-attitude
set-center
lift-fog
rect-place-field
rect-set-explored
rect-move-items
rect-destroy-items
rect-change-ter

View File

@@ -643,18 +643,8 @@ enum class eSpecType {
TOWN_SET_ATTITUDE = 197,
TOWN_SET_CENTER = 198,
TOWN_LIFT_FOG = 199,
RECT_PLACE_FIELD = 200,
RECT_SET_EXPLORED = 201,
UNUSED3 = 202,
UNUSED4 = 203,
UNUSED5 = 204,
UNUSED6 = 205,
UNUSED7 = 206,
UNUSED8 = 207,
UNUSED9 = 208,
UNUSED10 = 209,
UNUSED11 = 210,
UNUSED12 = 211,
RECT_PLACE_FIELD = 210,
RECT_SET_EXPLORED = 211,
RECT_MOVE_ITEMS = 212,
RECT_DESTROY_ITEMS = 213,
RECT_CHANGE_TER = 214,
@@ -685,7 +675,7 @@ inline eSpecCat getNodeCategory(eSpecType node) {
return eSpecCat::IF_THEN;
if(code >= 170 && code <= 199)
return eSpecCat::TOWN;
if(code >= 200 && code <= 218)
if(code >= 210 && code <= 218)
return eSpecCat::RECT;
if(code >= 225 && code <= 228)
return eSpecCat::OUTDOOR;