Add special nodes that hook into the spell targeting system

- Node to initiate targeting mode and call a special once targets are chosen
- Nodes to place a spell pattern (one for fields and one for booms)
This commit is contained in:
2015-01-17 02:04:23 -05:00
parent 4ae1bf1d24
commit 544cc80e56
11 changed files with 207 additions and 36 deletions

View File

@@ -197,9 +197,9 @@ set-lighting
set-attitude
set-center
lift-fog
start-target
spell-pat-field
spell-pat-boom

View File

@@ -478,3 +478,51 @@ Unused
Unused
Special to Jump To
--------------------
Start Targeting
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Which spell pattern? (0 - single space)
Max range? (ignored outside combat mode)
Max targets? (>1 only in combat)
Unused
Unused
Unused
Special to Call for Each Target
--------------------
Place Fields in Spell Pattern
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X Coordinate of pattern center
Y Coordinate of pattern center
Which spell pattern? (-1 for targeted pattern)
Which field type?
Unused
Unused
Special to Jump To
--------------------
Deal Damage in Spell Pattern
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X Coordinate of pattern center
Y Coordinate of pattern center
Which spell pattern? (-1 for targeted pattern)
Which damage type?
How many dice? (calculated in d6's)
0 - sequential simple booms, 1 - simultaneous animated booms
Special to Jump To
--------------------