Update terrain dialog and some other tweaks/fixes
- Fix documentation of how to format map graphics, to match the logic in the code - Fix display of map graphics both on the automap and in dialogs - Add Choose button to select the map graphic - Fix the vanishing text bug again (this time it only triggered for fields with a single character in them)
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@@ -136,11 +136,11 @@ required.</p>
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<p><b>Terrain Map Icons - </b>A terrain map icon is 12x12 pixels, and each slot on the
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custom graphic sheet can hold six of them. Within a single slot, the terrain map icons are
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numbered 1 through 6, from left to right, top to bottom. Multiply that number by 1000,
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numbered 1 through 6, from top to bottom, left to right. Multiply that number by 1000,
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then add it to the number of the slot the icons are in. Put the resulting number in the
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map icon text field in the Editing Terrain window. Example: Suppose you have map icons in
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the slot at row 5, column 3 of sheet 2, and you want to use the left middle icon in that
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slot for a terrain. The number you put in the map icon text field would be 3253.</p>
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slot for a terrain. The number you put in the map icon text field would be 2253.</p>
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<p></p>
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<p>For examples of using custom graphics, look at the scenarios that came with Blades of
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Exile. The three Blades of Exile scenarios, between them, contain examples of Custom
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