Update terrain dialog and some other tweaks/fixes

- Fix documentation of how to format map graphics, to match the logic in the code
- Fix display of map graphics both on the automap and in dialogs
- Add Choose button to select the map graphic
- Fix the vanishing text bug again (this time it only triggered for fields with a single character in them)
This commit is contained in:
2015-06-06 02:51:30 -04:00
parent 2b4ca2d0a5
commit 510da3cf72
6 changed files with 36 additions and 33 deletions

View File

@@ -136,11 +136,11 @@ required.</p>
<p><b>Terrain Map Icons - </b>A terrain map icon is 12x12 pixels, and each slot on the
custom graphic sheet can hold six of them. Within a single slot, the terrain map icons are
numbered 1 through 6, from left to right, top to bottom. Multiply that number by 1000,
numbered 1 through 6, from top to bottom, left to right. Multiply that number by 1000,
then add it to the number of the slot the icons are in. Put the resulting number in the
map icon text field in the Editing Terrain window. Example: Suppose you have map icons in
the slot at row 5, column 3 of sheet 2, and you want to use the left middle icon in that
slot for a terrain. The number you put in the map icon text field would be 3253.</p>
slot for a terrain. The number you put in the map icon text field would be 2253.</p>
<p></p>
<p>For examples of using custom graphics, look at the scenarios that came with Blades of
Exile. The three Blades of Exile scenarios, between them, contain examples of Custom