- Split rect_draw_some_item into two versions, one to draw to the screen and on to draw to a GWorld.
- Temporary fix for the fact that PC #6 is often accessed. - I think that's all... git-svn-id: http://openexile.googlecode.com/svn/trunk@94 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -461,7 +461,8 @@ void cParty::readFrom(std::istream& file){
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}
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cPlayer& cParty::operator[](unsigned short n){
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if(n >= 6) throw std::out_of_range("Attempt to access a player that doesn't exist.");
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if(n > 6) throw std::out_of_range("Attempt to access a player that doesn't exist.");
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else if(n == 6) return adven[0]; // TODO: PC #6 should never be accessed, but bounds checking is rarely done, so this is a quick fix.
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return adven[n];
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}
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