- Split rect_draw_some_item into two versions, one to draw to the screen and on to draw to a GWorld.
- Temporary fix for the fact that PC #6 is often accessed. - I think that's all... git-svn-id: http://openexile.googlecode.com/svn/trunk@94 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
119
osx/boe.text.cpp
119
osx/boe.text.cpp
@@ -143,15 +143,12 @@ void put_pc_screen()
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ForeColor(whiteColor);
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// Put food, gold, day
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sprintf((char *) to_draw, "%d", (short) univ.party.gold);
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win_draw_string( pc_stats_gworld,small_erase_rects[1],
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to_draw,0,10,false);
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win_draw_string( pc_stats_gworld,small_erase_rects[1],to_draw,0,10);
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sprintf((char *) to_draw, "%d", (short) univ.party.food);
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win_draw_string( pc_stats_gworld,small_erase_rects[0],
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to_draw,0,10,false);
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win_draw_string( pc_stats_gworld,small_erase_rects[0],to_draw,0,10);
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i = calc_day();
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sprintf((char *) to_draw, "%d", i);
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win_draw_string( pc_stats_gworld,small_erase_rects[2],
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to_draw,0,10,false);
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win_draw_string( pc_stats_gworld,small_erase_rects[2],to_draw,0,10);
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ForeColor(blackColor);
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for (i = 0; i < 6; i++) {
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@@ -164,8 +161,7 @@ void put_pc_screen()
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}
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sprintf((char *) to_draw, "%d. %-20s ", i + 1, (char *) univ.party[i].name.c_str());
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win_draw_string( pc_stats_gworld,pc_buttons[i][0],
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to_draw,0,10,false);
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win_draw_string( pc_stats_gworld,pc_buttons[i][0],to_draw,0,10);
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TextFace(0);
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TextFace(bold);
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ForeColor(blackColor);
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@@ -178,14 +174,12 @@ void put_pc_screen()
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ForeColor(greenColor);
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else ForeColor(redColor);
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sprintf((char *) to_draw, "%-3d ",univ.party[i].cur_health);
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win_draw_string( pc_stats_gworld,pc_buttons[i][1],
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to_draw,0,10,false);
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win_draw_string( pc_stats_gworld,pc_buttons[i][1],to_draw,0,10);
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if (univ.party[i].cur_sp == univ.party[i].max_sp)
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ForeColor(blueColor);
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else ForeColor(magentaColor);
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sprintf((char *) to_draw, "%-3d ",univ.party[i].cur_sp);
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win_draw_string( pc_stats_gworld,pc_buttons[i][2],
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to_draw,0,10,false);
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win_draw_string( pc_stats_gworld,pc_buttons[i][2],to_draw,0,10);
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ForeColor(blackColor);
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draw_pc_effects(i);
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break;
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@@ -212,8 +206,7 @@ void put_pc_screen()
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break;
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}
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if (univ.party[i].main_status != 1)
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win_draw_string( pc_stats_gworld,to_draw_rect,
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to_draw,0,10,false);
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win_draw_string( pc_stats_gworld,to_draw_rect,to_draw,0,10);
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// Now put trade and info buttons
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//rect_draw_some_item(mixed_gworld,info_from,pc_stats_gworld,pc_buttons[i][3],1,0);
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@@ -223,7 +216,7 @@ void put_pc_screen()
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to_draw_rect.right = pc_buttons[i][4].right + 1;
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from_rect = info_from;
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from_rect.right = from_rect.left + to_draw_rect.right - to_draw_rect.left;
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rect_draw_some_item(invenbtn_gworld,from_rect,pc_stats_gworld,to_draw_rect,1,0);
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rect_draw_some_item(invenbtn_gworld,from_rect,pc_stats_gworld,to_draw_rect,transparent);
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}
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else {
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for (j = 0; j < 5; j++)
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@@ -236,7 +229,7 @@ void put_pc_screen()
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GetPortBounds(pc_stats_gworld, &to_draw_rect);
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Rect oldRect = to_draw_rect;
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OffsetRect(&to_draw_rect,PC_WIN_UL_X,PC_WIN_UL_Y);
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rect_draw_some_item (pc_stats_gworld, oldRect, pc_stats_gworld, to_draw_rect, 0, 1);
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rect_draw_some_item (pc_stats_gworld, oldRect, to_draw_rect,ul);
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SetPort(old_port);
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RGBBackColor(&store_color);
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@@ -302,15 +295,14 @@ void put_item_screen(short screen_num,short suppress_buttons)
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TextFace(bold);
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ForeColor(whiteColor);
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sprintf((char *) to_draw, "Special items:");
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win_draw_string( item_stats_gworld,upper_frame_rect,
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to_draw,0,10,false);
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win_draw_string( item_stats_gworld,upper_frame_rect,to_draw,0,10);
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ForeColor(blackColor);
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for (i = 0; i < 8; i++) {
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i_num = i + item_offset;
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if (spec_item_array[i_num] >= 0) {
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// 2nd condition above is quite kludgy, in case it gets here with array all 0's
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strcpy((char *) to_draw,scenario.scen_strs(60 + spec_item_array[i_num] * 2));
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win_draw_string( item_stats_gworld,item_buttons[i][0],to_draw,0,10,false);
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win_draw_string( item_stats_gworld,item_buttons[i][0],to_draw,0,10);
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place_item_button(3,i,4,0);
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if ((scenario.special_items[spec_item_array[i_num]] % 10 == 1)
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@@ -328,15 +320,13 @@ void put_item_screen(short screen_num,short suppress_buttons)
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ForeColor(whiteColor);
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sprintf((char *) to_draw, "%s inventory:",
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(char *) univ.party[pc].name.c_str());
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win_draw_string( item_stats_gworld,upper_frame_rect,
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to_draw,0,10,false);
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win_draw_string( item_stats_gworld,upper_frame_rect,to_draw,0,10);
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ForeColor(blackColor);
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for (i = 0; i < 8; i++) {
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i_num = i + item_offset;
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sprintf((char *) to_draw, "%d.",i_num + 1);
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win_draw_string( item_stats_gworld,item_buttons[i][0],
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to_draw,0,10,false);
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win_draw_string( item_stats_gworld,item_buttons[i][0],to_draw,0,10);
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dest_rect = item_buttons[i][0];
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dest_rect.left += 36;
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@@ -365,7 +355,7 @@ void put_item_screen(short screen_num,short suppress_buttons)
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else sprintf((char *) to_draw, "%s",univ.party[pc].items[i_num].full_name.c_str());
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}
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dest_rect.left -= 2;
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win_draw_string( item_stats_gworld,dest_rect,to_draw,0,10,false);
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win_draw_string( item_stats_gworld,dest_rect,to_draw,0,10);
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TextFace(0);
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TextFace(bold);
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ForeColor(blackColor);
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@@ -409,8 +399,7 @@ void put_item_screen(short screen_num,short suppress_buttons)
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for (i = 0; i < 3; i++) {
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dest_rect = parts_of_area_to_draw[i];
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OffsetRect(&dest_rect,ITEM_WIN_UL_X,ITEM_WIN_UL_Y);
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rect_draw_some_item (item_stats_gworld, parts_of_area_to_draw[i],
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item_stats_gworld, dest_rect, 0, 1);
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rect_draw_some_item (item_stats_gworld, parts_of_area_to_draw[i], dest_rect,ul);
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}
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SetPort(old_port);
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@@ -485,12 +474,11 @@ void place_buy_button(short position,short pc_num,short item_num)
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store_selling_values[position] = val_to_place;
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dest_rect = item_buttons[position][5];
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dest_rect.right = dest_rect.left + 30;
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rect_draw_some_item (invenbtn_gworld, source_rect, item_stats_gworld, dest_rect, 1, 0);
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rect_draw_some_item (invenbtn_gworld, source_rect, item_stats_gworld, dest_rect, transparent);
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sprintf((char *) store_str," %d",val_to_place);
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if (val_to_place >= 10000)
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TextFace(0);
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char_port_draw_string( item_stats_gworld,item_buttons[position][5],
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store_str,2,10,false);
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char_port_draw_string( item_stats_gworld,item_buttons[position][5],store_str,2,10);
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TextFace(bold);
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}
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}
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@@ -513,14 +501,14 @@ void place_item_button(short which_button_to_put,short which_slot,short which_bu
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InsetRect(&from_rect,2,2);
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if (extra_val >= 150) {
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from_rect = get_custom_rect(extra_val - 150);
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rect_draw_some_item (spec_scen_g, from_rect, item_stats_gworld, to_rect, 1, 0);
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rect_draw_some_item (spec_scen_g, from_rect, item_stats_gworld, to_rect,transparent);
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}
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else rect_draw_some_item (tiny_obj_gworld, from_rect, item_stats_gworld, to_rect, 1, 0);
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else rect_draw_some_item (tiny_obj_gworld, from_rect, item_stats_gworld, to_rect, transparent);
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return;
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}
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if (which_button_to_put < 4) { // this means put a regular item button
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item_area_button_active[which_slot][which_button_position] = true;
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rect_draw_some_item (invenbtn_gworld, item_buttons_from[which_button_to_put], item_stats_gworld, item_buttons[which_slot][which_button_position], 1, 0);
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rect_draw_some_item (invenbtn_gworld, item_buttons_from[which_button_to_put], item_stats_gworld, item_buttons[which_slot][which_button_position], transparent);
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}
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if (which_button_to_put == 10) { // this means put all 4
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item_area_button_active[which_slot][1] = true;
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@@ -530,7 +518,7 @@ void place_item_button(short which_button_to_put,short which_slot,short which_bu
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from_rect = item_buttons_from[0]; from_rect.right = item_buttons_from[3].right;
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to_rect = item_buttons[which_slot][1];
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to_rect.right = to_rect.left + from_rect.right - from_rect.left;
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rect_draw_some_item (invenbtn_gworld, from_rect, item_stats_gworld, to_rect, 1, 0);
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rect_draw_some_item (invenbtn_gworld, from_rect, item_stats_gworld, to_rect, transparent);
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}
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if (which_button_to_put == 11) { // this means put right 3
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item_area_button_active[which_slot][2] = true;
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@@ -539,7 +527,7 @@ void place_item_button(short which_button_to_put,short which_slot,short which_bu
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from_rect = item_buttons_from[1]; from_rect.right = item_buttons_from[3].right;
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to_rect = item_buttons[which_slot][2];
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to_rect.right = to_rect.left + from_rect.right - from_rect.left;
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rect_draw_some_item (invenbtn_gworld, from_rect, item_stats_gworld, to_rect, 1, 0);
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rect_draw_some_item (invenbtn_gworld, from_rect, item_stats_gworld, to_rect, transparent);
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}
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}
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//Rect get_custom_rect (short which_rect) ////
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@@ -559,19 +547,19 @@ void place_item_bottom_buttons()
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if (univ.party[i].main_status == 1) {
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item_bottom_button_active[i] = true;
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to_rect = item_screen_button_rects[i];
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rect_draw_some_item (invenbtn_gworld, but_from_rect, item_stats_gworld, to_rect, 1, 0);
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rect_draw_some_item (invenbtn_gworld, but_from_rect, item_stats_gworld, to_rect, transparent);
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pc_from_rect = get_party_template_rect(i,0);
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InsetRect(&to_rect,2,2);
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rect_draw_some_item (party_template_gworld, pc_from_rect, item_stats_gworld, to_rect, 1, 0);
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rect_draw_some_item (party_template_gworld, pc_from_rect, item_stats_gworld, to_rect, transparent);
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}
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else item_bottom_button_active[i] = false;
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}
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to_rect = item_screen_button_rects[6];
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rect_draw_some_item(invenbtn_gworld, spec_from_rect, item_stats_gworld, to_rect, 1, 0);
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rect_draw_some_item(invenbtn_gworld, spec_from_rect, item_stats_gworld, to_rect, transparent);
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to_rect = item_screen_button_rects[7];
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rect_draw_some_item(invenbtn_gworld, job_from_rect, item_stats_gworld, to_rect, 1, 0);
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rect_draw_some_item(invenbtn_gworld, job_from_rect, item_stats_gworld, to_rect, transparent);
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to_rect = item_screen_button_rects[8];
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rect_draw_some_item(invenbtn_gworld, help_from_rect, item_stats_gworld, to_rect, 1, 0);
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rect_draw_some_item(invenbtn_gworld, help_from_rect, item_stats_gworld, to_rect, transparent);
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}
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Rect get_party_template_rect(short pc_num,short mode)
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@@ -634,22 +622,22 @@ void refresh_stat_areas(short mode)
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short i,x;
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Rect dest_rect,parts_of_area_to_draw[3] = {{0,0,17,271},{16,0,123,256},{123,0,144,271}};
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x = mode * 10;
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//x = mode * 10;
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GetPortBounds(pc_stats_gworld, &dest_rect);
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Rect oldRect = dest_rect;
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OffsetRect(&dest_rect,PC_WIN_UL_X,PC_WIN_UL_Y);
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rect_draw_some_item (pc_stats_gworld, oldRect, pc_stats_gworld, dest_rect, x, 1);
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if(mode == 1) x = addOver;
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else x = srcCopy;
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rect_draw_some_item (pc_stats_gworld, oldRect, dest_rect,ul, x);
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for (i = 0; i < 3; i++) {
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dest_rect = parts_of_area_to_draw[i];
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OffsetRect(&dest_rect,ITEM_WIN_UL_X,ITEM_WIN_UL_Y);
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rect_draw_some_item (item_stats_gworld, parts_of_area_to_draw[i],
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item_stats_gworld, dest_rect, x, 1);
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rect_draw_some_item (item_stats_gworld, parts_of_area_to_draw[i], dest_rect,ul, x);
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}
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GetPortBounds(text_area_gworld, &dest_rect);
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oldRect = dest_rect;
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OffsetRect(&dest_rect,TEXT_WIN_UL_X,TEXT_WIN_UL_Y);
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rect_draw_some_item (text_area_gworld,oldRect, text_area_gworld, dest_rect, x, 1);
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rect_draw_some_item (text_area_gworld,oldRect, dest_rect,ul, x);
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}
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////
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@@ -706,7 +694,7 @@ void draw_pc_effects(short pc)
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GetBackColor(&store_color);
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BackColor(whiteColor);
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if (pc >= 10) {
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if (pc >= 10) {return; // TODO: This is a temporary measure only!
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pc -= 10;
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right_limit = 490;
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dest_rect = dlog_dest_rect;
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@@ -726,88 +714,88 @@ void draw_pc_effects(short pc)
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if (univ.party[pc].main_status % 10 != 1)
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return;
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// TODO: This used to draw the status icons in the spell dialog, but it no longer does. Fix that.
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if ((univ.party[pc].status[STATUS_POISONED_WEAPON] > 0) && (dest_rect.right < right_limit)) {
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rect_draw_some_item (status_gworld,source_rects[4],pc_stats_gworld,dest_rect,1,dest);
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rect_draw_some_item (status_gworld,source_rects[4],pc_stats_gworld,dest_rect,transparent);
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dest_rect.left += 13;
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dest_rect.right += 13;
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}
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if (univ.party[pc].status[STATUS_BLESS_CURSE] > 0) {
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rect_draw_some_item (status_gworld,source_rects[2],pc_stats_gworld,dest_rect,1,dest);
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rect_draw_some_item (status_gworld,source_rects[2],pc_stats_gworld,dest_rect,transparent);
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dest_rect.left += 13;
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dest_rect.right += 13;
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}
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else if (univ.party[pc].status[STATUS_BLESS_CURSE] < 0) {
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rect_draw_some_item (status_gworld,source_rects[3],pc_stats_gworld,dest_rect,1,dest);
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rect_draw_some_item (status_gworld,source_rects[3],pc_stats_gworld,dest_rect,transparent);
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dest_rect.left += 13;
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dest_rect.right += 13;
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}
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if (univ.party[pc].status[STATUS_POISON] > 0) {
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rect_draw_some_item (status_gworld,source_rects[(univ.party[pc].status[STATUS_POISON] > 4) ? 1 : 0],pc_stats_gworld,dest_rect,1,dest);
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rect_draw_some_item (status_gworld,source_rects[(univ.party[pc].status[STATUS_POISON] > 4) ? 1 : 0],pc_stats_gworld,dest_rect,transparent);
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dest_rect.left += 13;
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dest_rect.right += 13;
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}
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if (univ.party[pc].status[STATUS_INVULNERABLE] > 0) {
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rect_draw_some_item (status_gworld,source_rects[5],pc_stats_gworld,dest_rect,1,dest);
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rect_draw_some_item (status_gworld,source_rects[5],pc_stats_gworld,dest_rect,transparent);
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dest_rect.left += 13;
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dest_rect.right += 13;
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}
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if (univ.party[pc].status[STATUS_HASTE_SLOW] > 0) {
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rect_draw_some_item (status_gworld,source_rects[6],pc_stats_gworld,dest_rect,1,dest);
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rect_draw_some_item (status_gworld,source_rects[6],pc_stats_gworld,dest_rect,transparent);
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dest_rect.left += 13;
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dest_rect.right += 13;
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}
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else if (univ.party[pc].status[STATUS_HASTE_SLOW] < 0) {
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rect_draw_some_item (status_gworld,source_rects[8],pc_stats_gworld,dest_rect,1,dest);
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rect_draw_some_item (status_gworld,source_rects[8],pc_stats_gworld,dest_rect,transparent);
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dest_rect.left += 13;
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dest_rect.right += 13;
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}else{
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rect_draw_some_item (status_gworld,source_rects[7],pc_stats_gworld,dest_rect,1,dest);
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rect_draw_some_item (status_gworld,source_rects[7],pc_stats_gworld,dest_rect,transparent);
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dest_rect.left += 13;
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dest_rect.right += 13;
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}
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if ((univ.party[pc].status[STATUS_MAGIC_RESISTANCE] > 0) && (dest_rect.right < right_limit)) {
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rect_draw_some_item (status_gworld,source_rects[9],pc_stats_gworld,dest_rect,1,dest);
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rect_draw_some_item (status_gworld,source_rects[9],pc_stats_gworld,dest_rect,transparent);
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dest_rect.left += 13;
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dest_rect.right += 13;
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}
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if ((univ.party[pc].status[STATUS_WEBS] > 0) && (dest_rect.right < right_limit)) {
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rect_draw_some_item (status_gworld,source_rects[10],pc_stats_gworld,dest_rect,1,dest);
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rect_draw_some_item (status_gworld,source_rects[10],pc_stats_gworld,dest_rect,transparent);
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dest_rect.left += 13;
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dest_rect.right += 13;
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}
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if ((univ.party[pc].status[STATUS_DISEASE] > 0) && (dest_rect.right < right_limit)){
|
||||
rect_draw_some_item (status_gworld,source_rects[11],pc_stats_gworld,dest_rect,1,dest);
|
||||
rect_draw_some_item (status_gworld,source_rects[11],pc_stats_gworld,dest_rect,transparent);
|
||||
dest_rect.left += 13;
|
||||
dest_rect.right += 13;
|
||||
}
|
||||
if ((univ.party[pc].status[STATUS_INVISIBLE] > 0) && (dest_rect.right < right_limit)){
|
||||
rect_draw_some_item (status_gworld,source_rects[12],pc_stats_gworld,dest_rect,1,dest);
|
||||
rect_draw_some_item (status_gworld,source_rects[12],pc_stats_gworld,dest_rect,transparent);
|
||||
dest_rect.left += 13;
|
||||
dest_rect.right += 13;
|
||||
}
|
||||
if ((univ.party[pc].status[STATUS_DUMB] > 0) && (dest_rect.right < right_limit)){
|
||||
rect_draw_some_item (status_gworld,source_rects[13],pc_stats_gworld,dest_rect,1,dest);
|
||||
rect_draw_some_item (status_gworld,source_rects[13],pc_stats_gworld,dest_rect,transparent);
|
||||
dest_rect.left += 13;
|
||||
dest_rect.right += 13;
|
||||
}
|
||||
if ((univ.party[pc].status[STATUS_MARTYRS_SHIELD] > 0) && (dest_rect.right < right_limit)){
|
||||
rect_draw_some_item (status_gworld,source_rects[14],pc_stats_gworld,dest_rect,1,dest);
|
||||
rect_draw_some_item (status_gworld,source_rects[14],pc_stats_gworld,dest_rect,transparent);
|
||||
dest_rect.left += 13;
|
||||
dest_rect.right += 13;
|
||||
}
|
||||
if ((univ.party[pc].status[STATUS_ASLEEP] > 0) && (dest_rect.right < right_limit)){
|
||||
rect_draw_some_item (status_gworld,source_rects[15],pc_stats_gworld,dest_rect,1,dest);
|
||||
rect_draw_some_item (status_gworld,source_rects[15],pc_stats_gworld,dest_rect,transparent);
|
||||
dest_rect.left += 13;
|
||||
dest_rect.right += 13;
|
||||
}
|
||||
if ((univ.party[pc].status[STATUS_PARALYZED] > 0) && (dest_rect.right < right_limit)){
|
||||
rect_draw_some_item (status_gworld,source_rects[16],pc_stats_gworld,dest_rect,1,dest);
|
||||
rect_draw_some_item (status_gworld,source_rects[16],pc_stats_gworld,dest_rect,transparent);
|
||||
dest_rect.left += 13;
|
||||
dest_rect.right += 13;
|
||||
}
|
||||
if ((univ.party[pc].status[STATUS_ACID] > 0) && (dest_rect.right < right_limit)){
|
||||
rect_draw_some_item (status_gworld,source_rects[17],pc_stats_gworld,dest_rect,1,dest);
|
||||
rect_draw_some_item (status_gworld,source_rects[17],pc_stats_gworld,dest_rect,transparent);
|
||||
dest_rect.left += 13;
|
||||
dest_rect.right += 13;
|
||||
}
|
||||
@@ -1372,7 +1360,7 @@ void print_buf ()
|
||||
|
||||
OffsetRect(&dest_rect,TEXT_WIN_UL_X,TEXT_WIN_UL_Y);
|
||||
SetPort(GetWindowPort(mainPtr));
|
||||
rect_draw_some_item (text_area_gworld, store_text_rect, text_area_gworld, dest_rect, 0, 1);
|
||||
rect_draw_some_item (text_area_gworld, store_text_rect, dest_rect,ul);
|
||||
SetPort(old_port);
|
||||
}
|
||||
|
||||
@@ -1421,6 +1409,7 @@ void display_string(char *str)
|
||||
|
||||
/* Draw a bitmap in the world window. hor in 0 .. 8, vert in 0 .. 8,
|
||||
object is ptr. to bitmap to be drawn, and masking is for Copybits. */
|
||||
// TODO: Might as well make this call rect_draw_some_item instead of directly calling CopyBits
|
||||
void Draw_Some_Item (GWorldPtr src_gworld, Rect src_rect, GWorldPtr targ_gworld,
|
||||
location target, char masked, short main_win)
|
||||
{
|
||||
|
Reference in New Issue
Block a user