Note a minor bug in Create New PC
This commit is contained in:
@@ -225,7 +225,14 @@ bool create_pc(short spot,cDialog* parent) {
|
||||
if(!still_ok)
|
||||
return false;
|
||||
|
||||
// TODO this can return false if the player cancels the choice.
|
||||
// Currently doing so does not stop the PC from being created.
|
||||
// Which it probably shouldn't, because the player will have
|
||||
// already invested some time assigning race/abilities/skill points.
|
||||
// Probably better to just remove the Cancel button from the PC
|
||||
// graphic dialog in this case.
|
||||
pick_pc_graphic(spot,0,parent);
|
||||
|
||||
pick_pc_name(spot,parent);
|
||||
|
||||
univ.party[spot].main_status = eMainStatus::ALIVE;
|
||||
|
Reference in New Issue
Block a user