Fix generic food wrong sprite
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@@ -468,13 +468,17 @@ cItem cScenario::return_treasure(int loot, bool allow_junk) const {
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case FOOD:
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// food doesn't always appear
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if(get_ran(1,0,2) == 1) {
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// preset food is bread and drumstick (small object 72)
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treas = cItem(ITEM_FOOD);
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// the next 2 graphics are also food
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treas.graphic_num += get_ran(1,0,2);
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treas.item_level = get_ran(1,5,10);
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// meat of some kind:
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if(get_ran(1,0,9) == 5)
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treas.graphic_num = 113;
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treas.graphic_num = 123;
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if(get_ran(1,0,9) == 5)
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treas.graphic_num = 114;
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treas.graphic_num = 124;
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}
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break;
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case WEAPON:
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