diff --git a/src/scenario/scenario.cpp b/src/scenario/scenario.cpp index ee7f609c..f1c04142 100644 --- a/src/scenario/scenario.cpp +++ b/src/scenario/scenario.cpp @@ -468,13 +468,17 @@ cItem cScenario::return_treasure(int loot, bool allow_junk) const { case FOOD: // food doesn't always appear if(get_ran(1,0,2) == 1) { + // preset food is bread and drumstick (small object 72) treas = cItem(ITEM_FOOD); + // the next 2 graphics are also food treas.graphic_num += get_ran(1,0,2); treas.item_level = get_ran(1,5,10); + + // meat of some kind: if(get_ran(1,0,9) == 5) - treas.graphic_num = 113; + treas.graphic_num = 123; if(get_ran(1,0,9) == 5) - treas.graphic_num = 114; + treas.graphic_num = 124; } break; case WEAPON: