make beep use a game sound
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@@ -380,7 +380,7 @@ static bool spend_xp_navigate_filter(cDialog& me, std::string item_hit,xp_dlog_s
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} while(univ.party[save.who].main_status != eMainStatus::ALIVE);
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do_xp_draw(me,save);
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} else
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beep(); // TODO: This is a game event, so it should have a game sound, not a system alert.
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beep();
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} else if(item_hit == "right") {
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// TODO: If they don't work in mode 0, why are they visible?
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if(save.mode != 0) {
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@@ -390,7 +390,7 @@ static bool spend_xp_navigate_filter(cDialog& me, std::string item_hit,xp_dlog_s
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} while(univ.party[save.who].main_status != eMainStatus::ALIVE);
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do_xp_draw(me,save);
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} else
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beep(); // TODO: This is a game event, so it should have a game sound, not a system alert.
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beep();
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}
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return true;
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}
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@@ -409,7 +409,7 @@ static bool spend_xp_event_filter(cDialog& me, std::string item_hit, eKeyMod mod
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if(save.mode == 1)
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save.g += 10;
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}
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} else beep(); // TODO: This is a game event, so it should have a game sound, not a system alert.
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} else beep();
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} else if(item_hit[3] == 'p') {
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if(can_change_skill(eSkill::MAX_SP, save, true)) {
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save.hp += 2;
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@@ -444,7 +444,7 @@ static bool spend_xp_event_filter(cDialog& me, std::string item_hit, eKeyMod mod
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if(save.mode == 1)
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save.g += 15;
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}
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} else beep(); // TODO: This is a game event, so it should have a game sound, not a system alert.
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} else beep();
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} else if(item_hit[3] == 'p') {
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if(can_change_skill(eSkill::MAX_SP, save, true)) {
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save.sp += 1;
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@@ -492,7 +492,7 @@ static bool spend_xp_event_filter(cDialog& me, std::string item_hit, eKeyMod mod
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if(save.mode == 1)
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save.g += skill_g_cost[which_skill];
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}
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} else beep(); // TODO: This is a game event, so it should have a game sound, not a system alert.
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} else beep();
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} else if(dir == 'p') {
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if(can_change_skill(which_skill, save, true)) {
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save.skills[which_skill] += 1;
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@@ -506,7 +506,7 @@ static bool spend_xp_event_filter(cDialog& me, std::string item_hit, eKeyMod mod
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give_help(25,0,me);
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else if(save.mode == 1 && save.g < skill_g_cost[which_skill])
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give_help(24,0,me);
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else beep(); // TODO: This is a game event, so it should have a game sound, not a system alert.
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else beep();
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}
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}
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@@ -2,6 +2,8 @@
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#include "keymods.hpp"
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void play_sound(snd_num_t which, sf::Time delay = sf::Time());
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// The default scale should be the largest that the user's screen can fit all three
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// BoE application windows (because they should probably default to match each other).
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double fallback_scale() {
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@@ -48,4 +50,8 @@ bool pollEvent(sf::Window& win, sf::Event& event){
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bool pollEvent(sf::Window* win, sf::Event& event){
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return pollEvent(*win, event);
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}
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void beep() {
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play_sound(1);
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}
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@@ -224,9 +224,6 @@ std::unique_ptr<sf::Image> get_clipboard_img() {
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return nullptr;
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}
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void beep() {
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}
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void launchURL(std::string url) {
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system((std::string { "xdg-open " } + url).c_str());
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}
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@@ -169,10 +169,6 @@ std::unique_ptr<sf::Image> get_clipboard_img() {
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return ret;
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}
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void beep() {
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NSBeep();
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}
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void launchURL(std::string url) {
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[[NSWorkspace sharedWorkspace] openURL:[NSURL URLWithString:[NSString stringWithUTF8String:url.c_str()]]];
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}
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@@ -418,10 +418,6 @@ CLEANUP:
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return img;
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}
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void beep() {
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MessageBeep(-1);
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}
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void launchURL(std::string url) {
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ShellExecuteA(NULL, "open", url.c_str(), NULL, NULL, SW_SHOWNORMAL);
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}
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