A try at standardizing filenames' case in the Classic BoE branch (Win32), as described in the Issue 25.

(Scenario Editor)

Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@153 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
Chokboyz
2010-07-12 04:08:14 +00:00
parent 86e61066e8
commit 43152f7387
29 changed files with 133 additions and 134 deletions

View File

@@ -5,8 +5,8 @@ CPP = g++.exe
CC = gcc.exe
WINDRES = windres.exe
RES = Blades_of_Exile_Scenario_Editor_private.res
OBJ = BUTTONMG.o DLOGTOOL.o GLOBAL.o GRAPHUTL.o KEYDLGS.o TFILEIO.o townout.o EDSOUND.o GRAPHICS.o SCENARIO.o BLSCENED.o TACTIONS.o $(RES)
LINKOBJ = BUTTONMG.o DLOGTOOL.o GLOBAL.o GRAPHUTL.o KEYDLGS.o TFILEIO.o townout.o EDSOUND.o GRAPHICS.o SCENARIO.o BLSCENED.o TACTIONS.o $(RES)
OBJ = buttonmg.o dlogtool.o global.o graphutl.o keydlgs.o tfileio.o townout.o edsound.o graphics.o scenario.o blscened.o tactions.o $(RES)
LINKOBJ = buttonmg.o dlogtool.o global.o graphutl.o keydlgs.o tfileio.o townout.o edsound.o graphics.o scenario.o blscened.o tactions.o $(RES)
LIBS = -L"C:/Dev-Cpp/lib/GTK+" -mwindows -lwinmm --strip-all
INCS = -I"include"
CXXINCS =
@@ -26,41 +26,41 @@ clean: clean-custom
$(BIN): $(OBJ)
$(CPP) $(LINKOBJ) -o "Blades of Exile Scenario Editor.exe" $(LIBS)
BUTTONMG.o: BUTTONMG.CPP
$(CPP) -c BUTTONMG.CPP -o BUTTONMG.o $(CXXFLAGS)
buttonmg.o: buttonmg.cpp
$(CPP) -c buttonmg.cpp -o buttonmg.o $(CXXFLAGS)
DLOGTOOL.o: DLOGTOOL.CPP
$(CPP) -c DLOGTOOL.CPP -o DLOGTOOL.o $(CXXFLAGS)
dlogtool.o: dlogtool.cpp
$(CPP) -c dlogtool.cpp -o dlogtool.o $(CXXFLAGS)
GLOBAL.o: GLOBAL.CPP
$(CPP) -c GLOBAL.CPP -o GLOBAL.o $(CXXFLAGS)
global.o: global.cpp
$(CPP) -c global.cpp -o global.o $(CXXFLAGS)
GRAPHUTL.o: GRAPHUTL.CPP
$(CPP) -c GRAPHUTL.CPP -o GRAPHUTL.o $(CXXFLAGS)
graphutl.o: graphutl.cpp
$(CPP) -c graphutl.cpp -o graphutl.o $(CXXFLAGS)
KEYDLGS.o: KEYDLGS.CPP
$(CPP) -c KEYDLGS.CPP -o KEYDLGS.o $(CXXFLAGS)
keydlgs.o: keydlgs.cpp
$(CPP) -c keydlgs.cpp -o keydlgs.o $(CXXFLAGS)
TFILEIO.o: TFILEIO.CPP
$(CPP) -c TFILEIO.CPP -o TFILEIO.o $(CXXFLAGS)
tfileio.o: tfileio.cpp
$(CPP) -c tfileio.cpp -o tfileio.o $(CXXFLAGS)
townout.o: townout.cpp
$(CPP) -c townout.cpp -o townout.o $(CXXFLAGS)
EDSOUND.o: EDSOUND.CPP
$(CPP) -c EDSOUND.CPP -o EDSOUND.o $(CXXFLAGS)
edsound.o: edsound.cpp
$(CPP) -c edsound.cpp -o edsound.o $(CXXFLAGS)
GRAPHICS.o: GRAPHICS.CPP
$(CPP) -c GRAPHICS.CPP -o GRAPHICS.o $(CXXFLAGS)
graphics.o: graphics.cpp
$(CPP) -c graphics.cpp -o graphics.o $(CXXFLAGS)
SCENARIO.o: SCENARIO.CPP
$(CPP) -c SCENARIO.CPP -o SCENARIO.o $(CXXFLAGS)
scenario.o: scenario.cpp
$(CPP) -c scenario.cpp -o scenario.o $(CXXFLAGS)
BLSCENED.o: BLSCENED.CPP
$(CPP) -c BLSCENED.CPP -o BLSCENED.o $(CXXFLAGS)
blscened.o: blscened.cpp
$(CPP) -c blscened.cpp -o blscened.o $(CXXFLAGS)
TACTIONS.o: TACTIONS.CPP
$(CPP) -c TACTIONS.CPP -o TACTIONS.o $(CXXFLAGS)
tactions.o: tactions.cpp
$(CPP) -c tactions.cpp -o tactions.o $(CXXFLAGS)
Blades_of_Exile_Scenario_Editor_private.res: Blades_of_Exile_Scenario_Editor_private.rc STRINGS.RC BLSCENED.RC GAMEDLOG.RC
$(WINDRES) -i Blades_of_Exile_Scenario_Editor_private.rc --input-format=rc -o Blades_of_Exile_Scenario_Editor_private.res -O coff -D_INCLUDED_RC