Check for horse-blocking terrains outdoors
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@@ -2778,6 +2778,7 @@ bool outd_move_party(location destination,bool forced)
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&& (scenario.ter_types[ter].boat_over == true)
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&& scenario.ter_types[ter].special != eTerSpec::TOWN_ENTRANCE) {
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// TODO: It kinda looks like there should be a check for eTerSpec::BRIDGE here?
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// Note: Maybe not though, since this is where boating over lava was once hard-coded...?
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if(cChoiceDlog("boat-bridge.xml",{"under","land"}).show() == "under")
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forced = true;
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else {
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@@ -2837,11 +2838,15 @@ bool outd_move_party(location destination,bool forced)
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// Check if can fly over
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|| ((flying() == true) &&
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(scenario.ter_types[ter].fly_over == true)) ) {
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if(scenario.ter_types[ter].special == eTerSpec::DAMAGING || scenario.ter_types[ter].special == eTerSpec::DANGEROUS) {
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if(univ.party.in_horse >= 0) {
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if(scenario.ter_types[ter].special == eTerSpec::DAMAGING || scenario.ter_types[ter].special == eTerSpec::DANGEROUS) {
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ASB("Your horses quite sensibly refuse.");
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return false;
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}
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if(scenario.ter_types[ter].block_horse) {
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ASB("You can't take horses there!");
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return false;
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}
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}
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univ.party.direction = set_direction(univ.party.p_loc, destination);
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