Scenario Editor unused variables

This commit is contained in:
Sylae Corell
2014-07-30 13:37:24 -06:00
parent 194e16198b
commit 3d1b4cbfa1
4 changed files with 2 additions and 20 deletions

View File

@@ -475,7 +475,7 @@ void set_up_terrain_buttons()
void draw_terrain()
{
short q,r,x,i,small_i;
location which_pt,where_draw;
location where_draw;
RECT draw_rect,clipping_rect = {8,8,260,332};
unsigned char t_to_draw;
RECT tiny_to,tiny_to_base = {29,37,36,44},tiny_from,from_rect,to_rect;
@@ -527,8 +527,6 @@ void draw_terrain()
else t_to_draw = current_terrain.terrain[cen_x + q - 4][cen_y + r - 4];
}
draw_one_terrain_spot(q,r,t_to_draw);
which_pt.x = cen_x + q - 4;
which_pt.y =cen_y + r - 4;
tiny_to = tiny_to_base;
OffsetRect(&tiny_to,28 * q, 36 * r);
@@ -892,17 +890,13 @@ void draw_one_terrain_spot (short i,short j,unsigned char terrain_to_draw)
void draw_one_tiny_terrain_spot (short i,short j,unsigned char terrain_to_draw,HDC hdc)
{
location where_draw;
RECT dest_rect = {0,0,5,5},from_rect = {0,0,4,4},orig_draw_rect = {0,0,4,4};
short picture_wanted;
GWorldPtr source_gworld;
HBITMAP store_bmp;
HBRUSH old_brush;
picture_wanted = scenario.ter_types[terrain_to_draw].picture;
where_draw.x = (char) i;
where_draw.y = (char) j;
OffsetRect(&dest_rect,8 + 4 * i,8 + 4 * j);
store_bmp = (HBITMAP)SelectObject(hdc,ter_draw_gworld);
@@ -932,7 +926,6 @@ void draw_one_tiny_terrain_spot (short i,short j,unsigned char terrain_to_draw,H
}
else if (picture_wanted >= 400) {
source_gworld = anim_gworld;
picture_wanted -= 400;
if (picture_wanted == 0) {
SelectObject(hdc,map_brush[13]);