record and replay debug increase age
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@@ -1976,6 +1976,17 @@ void debug_return_to_start() {
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print_buf();
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}
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void debug_increase_age() {
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if(recording){
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record_action("debug_increase_age", "");
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}
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ASB("Debug: Increase age.");
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ASB(" It is now 1 day later.");
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print_buf();
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univ.party.age += 3700;
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put_pc_screen();
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}
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bool handle_keystroke(const sf::Event& event, cFramerateLimiter& fps_limiter){
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bool are_done = false;
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location pass_point; // TODO: This isn't needed
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@@ -2256,11 +2267,7 @@ bool handle_keystroke(const sf::Event& event, cFramerateLimiter& fps_limiter){
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case '<':
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if(!univ.debug_mode) break;
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ASB("Debug: Increase age.");
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ASB(" It is now 1 day later.");
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print_buf();
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univ.party.age += 3700;
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put_pc_screen();
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debug_increase_age();
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break;
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case '>':
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if(!univ.debug_mode) break;
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@@ -85,5 +85,6 @@ void debug_fly();
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void debug_ghost_mode();
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void debug_return_to_start();
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void handle_victory(bool record = false);
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void debug_increase_age();
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#endif
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@@ -509,6 +509,8 @@ static void replay_next_action() {
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debug_return_to_start();
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}else if(t == "handle_victory"){
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handle_victory();
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}else if(t == "debug_increase_age"){
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debug_increase_age();
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}
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// TODO some of these actions shouldn't call advance_time(). They should return
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