Mass update game docs
This commit is contained in:
@@ -19,57 +19,75 @@ PC at a time instead of all at once. You will get to move each of your PCs, and
|
||||
the other people/monsters move (and maybe attack you). Then the process repeats.</p>
|
||||
<p>The main difference between normal town and combat mode, of course, is that you're
|
||||
probably trying to kill something.</p>
|
||||
<p>Action Points:Each turn, each character get a base 4 action points. Wearing heavy armor
|
||||
<dl>
|
||||
<dt>Action Points:</dt>
|
||||
<dd>Each turn, each character get a base 4 action points. Wearing heavy armor
|
||||
reduces this amount; being hasted increases it. Whenever you do something, this amount
|
||||
goes down. It can go negative, and when your PC has 0 or less action points, your turn
|
||||
ends.</p>
|
||||
<p>The actions you can perform in combat are listed below, with their action point
|
||||
cost.</p>
|
||||
<p>Line of Sight: A character can only fire a missile or spell at a location he or she can
|
||||
ends.<br>
|
||||
The actions you can perform in combat are listed below, with their action point
|
||||
cost.</dd>
|
||||
<dt>Line of Sight:</dt>
|
||||
<dd>A character can only fire a missile or spell at a location he or she can
|
||||
see. Also, trees and other obstructions between the shooter and the target will make the
|
||||
missile less effective.</p>
|
||||
<p>When targeting, a line will appear between the attacker and the target. When the line
|
||||
disappears, you can't see the space you're aiming at.</p>
|
||||
<p>Moving and Attacking: You move by clicking on the terrain screen in the desired
|
||||
missile less effective.<br>
|
||||
When targeting, a line will appear between the attacker and the target. When the line
|
||||
disappears, you can't see the space you're aiming at.</dd>
|
||||
<dt>Moving and Attacking:</dt>
|
||||
<dd>You move by clicking on the terrain screen in the desired
|
||||
direction. To attack something, move into that thing. The result of your attack will
|
||||
appear to the lower right.</p>
|
||||
<p>If you attack someone who wasn't attacking you, you will be asked if you really want to
|
||||
appear to the lower right.<br>
|
||||
If you attack someone who wasn't attacking you, you will be asked if you really want to
|
||||
do that. Attacking innocents will bring the town guard down on your head, and you may have
|
||||
a serious problem. Be careful! Merely causing damage to an innocent will also bring the
|
||||
cops down on your head, and you may not get a warning before you do it.</p>
|
||||
<p>Switching Places:In combat, when one PC moves into another, they switch places. This is
|
||||
very useful during combat in cramped quarters.</p>
|
||||
<p>Stand Ready:As before, when you click on the active character, that character will
|
||||
cops down on your head, and you may not get a warning before you do it.</dd>
|
||||
<dt>Switching Places:</dt>
|
||||
<dd>In combat, when one PC moves into another, they switch places. This is
|
||||
very useful during combat in cramped quarters.</dd>
|
||||
<dt>Stand Ready:</dt>
|
||||
<dd>As before, when you click on the active character, that character will
|
||||
wait. However, should a hostile creature then move into weapon range, that PC will attack
|
||||
the enemy.</p>
|
||||
<p>Targeting: When you cast a magic spell or fire a missile, you select a creature to fire
|
||||
the enemy.</dd>
|
||||
<dt>Targeting:</dt>
|
||||
<dd>When you cast a magic spell or fire a missile, you select a creature to fire
|
||||
at by clicking on it. When you may want to aim at someone off screen, before selecting
|
||||
your target you can scroll the view around by clicking on the border of the terrain
|
||||
screen.</p>
|
||||
screen.</dd>
|
||||
</dl>
|
||||
<p>The buttons have the following effects:</p>
|
||||
<p>Look (Eye, 'l', 0 AP): Looking works much as it did before, with one major difference:
|
||||
<ul>
|
||||
<li>Look (Eye, <span class='key'>l</span>, 0 AP):
|
||||
Looking works much as it did before, with one major difference:
|
||||
when you start looking, you can click on the border of the terrain screen to move the view
|
||||
around, and see things that were off-screen before. Note, however, you cannot see things
|
||||
by scrolling the screen around that you haven't yet seen by being close to them.</p>
|
||||
<p>Parry (Shield, 'd', all AP): Should a character be at risk, you can have that character
|
||||
by scrolling the screen around that you haven't yet seen by being close to them.</li>
|
||||
<li>Parry (Shield, <span class='key'>d</span>, all AP):
|
||||
Should a character be at risk, you can have that character
|
||||
use his or her turn simply defending. How effective this is depends heavily on the defense
|
||||
skill of the character, although there will always be some benefit.</p>
|
||||
<p>Get (Hand grabbing scroll, 'g', 4 AP): Works exactly as before, except you don't get to
|
||||
choose who gets the item - the active character gets it.</p>
|
||||
<p>Hitting 'G' has your party grab all nearby items. This only works when no monsters are
|
||||
visible.</p>
|
||||
<p>Wait ('Wait', 'w', 0 AP): Clicking this has the PC wait for the other PCs to attack.
|
||||
Eventually, he or she will get another chance to act.</p>
|
||||
<p>Shoot (Arrow, 's', bow - 3 AP, thrown missile - 2 AP): When you click on this and the
|
||||
skill of the character, although there will always be some benefit.</li>
|
||||
<li>Get (Hand grabbing scroll, <span class='key'>g</span>, 4 AP):
|
||||
Works exactly as before, except you don't get to
|
||||
choose who gets the item - the active character gets it.
|
||||
<!-- TODO: This seems to be a relic of something, but sounds maybe useful?
|
||||
Hitting 'G' has your party grab all nearby items. This only works when no monsters are
|
||||
visible.--></li>
|
||||
<li>Wait ('Wait', <span class='key'>w</span>, 0 AP):
|
||||
Clicking this has the PC wait for the other PCs to attack.
|
||||
Eventually, he or she will get another chance to act.</li>
|
||||
<li>Shoot (Arrow, <span class='key'>s</span>, bow - 3 AP, thrown missile - 2 AP):
|
||||
When you click on this and the
|
||||
active PC has a thrown missile weapon or a bow and arrows equipped, you will shoot a
|
||||
missile at the target you select.</p>
|
||||
<p>End Combat ('End', 'e'): In town, when you are through fighting, click this button to
|
||||
missile at the target you select.</li>
|
||||
<li>End Combat ('End', <span class='key'>e</span>):
|
||||
In town, when you are through fighting, click this button to
|
||||
go back into town mode (whether or not any foes remain). When in an encounter outdoors,
|
||||
you can resume traveling by clicking this button (although it will only work if all the
|
||||
enemies are dead).</p>
|
||||
<p>Active ('Act', 'x'):Clicking on this button makes the current PC the only active PC.
|
||||
enemies are dead).</li>
|
||||
<li>Active ('Act', <span class='key'>x</span>):
|
||||
Clicking on this button makes the current PC the only active PC.
|
||||
None of the other PCs will do anything until the active PC dies, or you click the 'Act'
|
||||
button again.</p>
|
||||
button again.</li>
|
||||
</ul>
|
||||
<p>Other actions have an action point cost:</p>
|
||||
<ul>
|
||||
<li>Using An Item (3 AP)</li>
|
||||
@@ -80,54 +98,63 @@ button again.</p>
|
||||
</ul>
|
||||
<p>This sums up the things you can do in combat. But what of the rewards, and the
|
||||
risks?</p>
|
||||
<p>Getting Damaged, Armor: Every time you get hit, your health goes down. When you receive
|
||||
<dl>
|
||||
<dt>Getting Damaged, Armor:</dt>
|
||||
<dd>Every time you get hit, your health goes down. When you receive
|
||||
a blow that would take you to 0 or less health, you end up at 0 health (this is signified
|
||||
by a coughing noise). When you get damaged and have 0 health, you die. When you take a lot
|
||||
of damage and have 0 health, you will be obliterated (making this PC much harder to raise
|
||||
from the dead).</p>
|
||||
<p>Fortunately, there is a wide variety of armor in the game. Armor will not reduce the
|
||||
from the dead).<br>
|
||||
Fortunately, there is a wide variety of armor in the game. Armor will not reduce the
|
||||
number of blows you take, but will reduce the amount of damage you take when those blows
|
||||
land. However, the heavier the armor, the more it interferes with your ability to attack
|
||||
and cast spells (although defense skill reduces this effect).</p>
|
||||
<p>Changing armor takes a while. While you can change helms, gloves boots, and shields in
|
||||
the heat of combat, you cannot change armor.</p>
|
||||
<p>Dying:This happens. A lot. When it does, all the newly deceased's possessions drop to
|
||||
and cast spells (although defense skill reduces this effect).<br>
|
||||
Changing armor takes a while. While you can change helms, gloves boots, and shields in
|
||||
the heat of combat, you cannot change armor.</dd>
|
||||
<dt>Dying:</dt>
|
||||
<dd>This happens. A lot. When it does, all the newly deceased's possessions drop to
|
||||
the ground in a pile. Should this happen when you are in a boat, you may need to row back
|
||||
for them.</p>
|
||||
<p>Items can't be dropped when outdoors. Should someone die when wandering around outside,
|
||||
for them.<br>
|
||||
Items can't be dropped when outdoors. Should someone die when wandering around outside,
|
||||
the items will stay with you until you enter a town or get into combat, at which point
|
||||
they immediately drop to the ground.</p>
|
||||
<p>Dead people can be brought back to life. This can be done using certain priest spells,
|
||||
they immediately drop to the ground.<br>
|
||||
Dead people can be brought back to life. This can be done using certain priest spells,
|
||||
or at the healers you will find in some of the towns. If the killing blow does enough
|
||||
damage, it will turn the PC into dust. It will then be much more difficult to raise
|
||||
him/her from the dead.</p>
|
||||
<p>Killing Enemies: Whenever you kill an enemy, the person dealing the death blow gets
|
||||
him/her from the dead.</dd>
|
||||
<dt>Killing Enemies:</dt>
|
||||
<dd>Whenever you kill an enemy, the person dealing the death blow gets
|
||||
some experience, and everyone else gets a much smaller amount. Should this experience give
|
||||
you a level, the game will let you know in the text screen.</p>
|
||||
<p>Treasure: Will appear when the monster is killed and you get lucky. If you have decent
|
||||
Item Lore skill, the item may even appear fully identified.</p>
|
||||
<p>Fleeing: Of course, sometimes the enemy is just too tough. When this happens, it is
|
||||
possible to escape.</p>
|
||||
<p>In town combat, you must move your party to the outskirts of town, leave combat mode,
|
||||
and then walk out of town. You cannot leave town when you're in combat,</p>
|
||||
<p>In outdoor combat, you flee by moving to the boundary of the battlefield (which will
|
||||
you a level, the game will let you know in the text screen.</dd>
|
||||
<dt>Treasure:</dt>
|
||||
<dd>Will appear when the monster is killed and you get lucky. If you have decent
|
||||
Item Lore skill, the item may even appear fully identified.</dd>
|
||||
<dt>Fleeing:</dt>
|
||||
<dd>Of course, sometimes the enemy is just too tough. When this happens, it is
|
||||
possible to escape.<br>
|
||||
In town combat, you must move your party to the outskirts of town, leave combat mode,
|
||||
and then walk out of town. You cannot leave town when you're in combat,<br>
|
||||
In outdoor combat, you flee by moving to the boundary of the battlefield (which will
|
||||
look like a black nothingness) and walk off. If you succeed, the character will have fled.
|
||||
When your whole party is fled or dead, or you've killed all of the enemies and pressed the
|
||||
End Combat button, combat will end and your party will be reunited.</p>
|
||||
<p>If you are adjacent to a monster and move away from it, it will get a free attack
|
||||
against you. The same goes in reverse.</p>
|
||||
<p>Poisoning a Weapon: Using poison poisons your equipped weapon, which can be either a
|
||||
End Combat button, combat will end and your party will be reunited.<br>
|
||||
If you are adjacent to a monster and move away from it, it will get a free attack
|
||||
against you (an attack of opportunity). The same goes in reverse.</dd>
|
||||
<dt>Poisoning a Weapon:</dt>
|
||||
<dd>Using poison poisons your equipped weapon, which can be either a
|
||||
hand-to-hand weapon or a quiver of arrows (not darts or throwing knives). Hitting a
|
||||
monster with it then does a considerable amount of damage, spread out over time. The level
|
||||
of the poison decreases with every blow delivered and every blow that lands. The poison is
|
||||
lost should you change weapons or leave town.</p>
|
||||
<p>Using poison on an already poisoned weapon gives the weapon a strength of poison equal
|
||||
to the maximum strength of the poison already there and the poison you're putting on.</p>
|
||||
<p>Enemy Resistances: There are a wide variety of types of damage you can do. Hand to hand
|
||||
lost should you change weapons or leave town.<br>
|
||||
Using poison on an already poisoned weapon gives the weapon a strength of poison equal
|
||||
to the maximum strength of the poison already there and the poison you're putting on.</dd>
|
||||
<dt>Enemy Resistances:</dt>
|
||||
<dd>There are a wide variety of types of damage you can do. Hand to hand
|
||||
weapons do physical damage. Poison is another kind of damage, fire is another, non-fire
|
||||
magic (such as ice bolts or kill spells) is yet another. These sorts of damages affect
|
||||
different monsters differently. Many monsters are resistant to fire. Less are resistant to
|
||||
magic. Very few are resistant to poison, however - keep this in mind when dealing with
|
||||
that pesky enemy mage in the back.</p>
|
||||
that pesky enemy mage in the back.</dd>
|
||||
</dl>
|
||||
</div></body>
|
||||
</html>
|
||||
|
||||
Reference in New Issue
Block a user