rename INFINITE to INFINITE_AMOUNT

This commit is contained in:
2023-01-27 14:11:56 -07:00
committed by Celtic Minstrel
parent 1442e290a0
commit 31d83c00f1
2 changed files with 2 additions and 7 deletions

View File

@@ -317,7 +317,7 @@ bool load_scenario_v1(fs::path file_to_load, cScenario& scenario, bool only_head
if(info.type == eShopItemType::ITEM) {
int end = info.first + info.count;
end = min(end, scenario.scen_items.size());
shop.addItems(info.first, scenario.scen_items.begin() + info.first, scenario.scen_items.begin() + end, cShop::INFINITE);
shop.addItems(info.first, scenario.scen_items.begin() + info.first, scenario.scen_items.begin() + end, cShop::INFINITE_AMOUNT);
} else {
int max = 62;
if(info.type == eShopItemType::ALCHEMY)

View File

@@ -15,11 +15,6 @@
#include "item.hpp"
#include "dialogxml/widgets/pictypes.hpp" // for pic_num_t
// Windows headers are really annoying with their defined constants.
#ifdef INFINITE
#undef INFINITE
#endif
enum class eShopType {NORMAL, ALLOW_DEAD, RANDOM};
enum class eShopPrompt {SHOPPING, HEALING, MAGE, PRIEST, SPELLS, ALCHEMY, TRAINING};
@@ -67,7 +62,7 @@ class cShop {
pic_num_t face;
size_t firstEmpty() const;
public:
static const size_t INFINITE = 0;
static const size_t INFINITE_AMOUNT = 0;
cShop();
cShop(eShopType type, eShopPrompt prompt, pic_num_t pic, int adj, std::string name);
explicit cShop(std::string name);