Save unlocked doors. (Fix #207)
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@@ -544,6 +544,8 @@ void cScenario::writeTo(cTagFile& file) const {
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for(int i = 0; i < towns.size(); i++) {
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if(towns[i]->item_taken.any())
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page["ITEMTAKEN"] << i << towns[i]->item_taken;
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if(!towns[i]->door_unlocked.empty())
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page["DOORUNLOCKED"] << i << towns[i]->door_unlocked;
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if(towns[i]->can_find)
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page["TOWNVISIBLE"] << i;
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else page["TOWNHIDDEN"] << i;
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@@ -554,9 +556,12 @@ void cScenario::writeTo(cTagFile& file) const {
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void cScenario::readFrom(const cTagFile& file){
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std::map<int, boost::dynamic_bitset<>> taken;
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std::map<int, std::vector<location>> unlocked;
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std::vector<size_t> visible, hidden, slaughter;
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auto& page = file[0];
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page["ITEMTAKEN"].extractSparse(taken);
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if(page.contains("DOORUNLOCKED"))
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page["DOORUNLOCKED"].extractSparse(unlocked);
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page["TOWNVISIBLE"].extract(visible);
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page["TOWNHIDDEN"].extract(hidden);
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page["TOWNSLAUGHTER"].extractSparse(slaughter);
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@@ -565,6 +570,8 @@ void cScenario::readFrom(const cTagFile& file){
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for(size_t i = 0; i < towns.size(); i++) {
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if(taken.find(i) != taken.end()) towns[i]->item_taken = taken[i];
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else towns[i]->item_taken.clear();
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if(unlocked.find(i) != unlocked.end()) towns[i]->door_unlocked = unlocked[i];
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else towns[i]->door_unlocked.clear();
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if(i < slaughter.size()) towns[i]->m_killed = slaughter[i];
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else towns[i]->m_killed = 0;
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if(std::binary_search(visible.begin(), visible.end(), i)) {
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@@ -101,6 +101,7 @@ private:
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// Persistent data for saved games
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boost::dynamic_bitset<> item_taken;
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public:
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std::vector<location> door_unlocked;
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bool can_find;
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long m_killed = 0;
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