Escape cancel look mode in combat and outdoors
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@@ -2470,7 +2470,7 @@ bool handle_keystroke(const sf::Event& event, cFramerateLimiter& fps_limiter){
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handle_spellcast(last_spellcast_type, did_something, need_redraw, need_reprint);
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break;
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// Cancel look
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case MODE_LOOK_TOWN:
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case MODE_LOOK_TOWN: case MODE_LOOK_COMBAT: case MODE_LOOK_OUTDOORS:
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handle_begin_look(false, need_redraw, need_reprint);
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break;
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// Cancel talk
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