Resolve TODO comment
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@@ -442,9 +442,8 @@ static void handle_scenario_args() {
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// so when you leave, you'll hopefully be in the right place.
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auto town_entrances = univ.scenario.find_town_entrances(*scen_arg_town);
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if(!town_entrances.empty()){
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// TODO a dialog could be shown to choose between multiple entrances,
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// but maybe that would be janky, because this happens when you're trying to launch
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// from INSIDE a town.
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// When there are multiple entrances, this part of the code shouldn't matter,
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// but also won't hurt.
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town_entrance_t first_entrance_found = town_entrances[0];
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int x = first_entrance_found.out_sec.x;
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int y = first_entrance_found.out_sec.y;
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