His/her -> their, He/she -> they
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@@ -25,7 +25,7 @@ This spell causes all other living things to appear on your map for a short time
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This spell instantly removes the effects of paralysis.
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This spell magically creates a lot of food for the party.
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This spell fills an area with walls of force, which are fairly damaging and reasonably long lasting.
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Casting this spell on a PC cures all his/her disease.
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Casting this spell on a PC cures all their disease.
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This spell completely unfeebleminds the recipient.
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This spell fires a number of bolts of divinely inspired cold, the number of which increases with the level of the caster. To cast without using all of the targets, hit the space bar.
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Causes everyone to become less poisoned. Useful for dealing with those nasty swamps.
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@@ -38,7 +38,7 @@ This spell purifies the recipient. The beneficiary is completely unwebbed, and a
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When cast, for a short time everyone in the party can walk across lava with no damage. The duration increases slowly with the level of the caster.
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Much like Bless, but affects everyone.
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Works like the Heal spell, but gives much more bang for the spell points.
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This spell returns a body to life. You need Resurrection Balm to cast this. There is a small chance (decreasing with level) that it turns the body to dust. A dusted character can only be raised with a Resurrect spell. Raising a PC reduces his/her stats.
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This spell returns a body to life. You need Resurrection Balm to cast this. There is a small chance (decreasing with level) that it turns the body to dust. A dusted character can only be raised with a Resurrect spell. Raising a PC reduces their stats.
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The first 'area of affect' offensive priest spell. It chars all beings adjacent to the space you target. The damage done increases with level.
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This spell hides all PCs (like a sanctuary spell). As before, the effect for a PC is voided when that PC attacks.
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This powerful spell summons four spirits, and a magical being to lead them. They then fight on the side of the caster for a little while.
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@@ -49,7 +49,7 @@ This spell heals all damage and cures all poison for one PC.
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This powerful spell instantly wakes up any sleeping characters in the party. What's more, it provides total resistance to magical sleep for a short time. Finally, it speeds back up any slowed character.
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Certain rare monsters can turn one of your characters to stone. This valuable spell undoes the damage.
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This spell summons a powerful, invisible being to fight on the side of the party. Be careful not to damage it by mistake!
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When cast, all creatures within eight spaces of the caster have a chance of coming under his/her control.
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When cast, all creatures within eight spaces of the caster have a chance of coming under their control.
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A very unusual and effective spell for a party on the defensive. The caster is surrounded by several layers of magical fields, which fend off anyone attacking.
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This spell afflicts everyone within eight spaces with an effective but slow-acting disease.
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When cast, the party receives a powerful healing (increasing with level of the caster) and has poison cured as well.
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