From 2151cc424876835f0c1981e67837da4e8481598d Mon Sep 17 00:00:00 2001 From: Nat Quayle Nelson Date: Mon, 10 Feb 2025 16:08:16 -0600 Subject: [PATCH] His/her -> their, He/she -> they --- doc/documentation.lyx | 4 ++-- doc/game/Priest.html | 2 +- doc/game/Tips.html | 2 +- doc/game/Town.html | 2 +- rsrc/strings/alchemy.txt | 2 +- rsrc/strings/help.txt | 12 ++++++------ rsrc/strings/pcedit.txt | 2 +- rsrc/strings/priest-spells.txt | 6 +++--- rsrc/strings/tips.txt | 2 +- 9 files changed, 17 insertions(+), 17 deletions(-) diff --git a/doc/documentation.lyx b/doc/documentation.lyx index a0eaf406..d9368486 100644 --- a/doc/documentation.lyx +++ b/doc/documentation.lyx @@ -436,7 +436,7 @@ The other necessary skill for playing Blades of Exile is casting spells: \begin_layout Standard The easiest way to cast a spell is to use the Mage Spells or Priest spells menus. - To have a PC cast a spell, click on his/her name to make the PC active. + To have a PC cast a spell, click on their name to make the PC active. The Mage Spells (or Priest Spells) menu will list all available spells. Select the spell to cast it. If it's a spell cast on another character, like Minor Heal, you'll be asked @@ -1956,7 +1956,7 @@ The items available will be listed, along with their prices, and, if weapons item's right. To buy it, click on the item's name. To have a different character shop, make that character active (click on - his/her name, or type 1-6). + their name, or type 1-6). \end_layout \begin_layout Standard diff --git a/doc/game/Priest.html b/doc/game/Priest.html index 7e1af304..96db69b9 100644 --- a/doc/game/Priest.html +++ b/doc/game/Priest.html @@ -136,7 +136,7 @@ valuable spell undoes the damage.
  • Summon Guardian: (C 14, R 4) This spell summons a powerful, invisible being to fight on the side of the party. Be careful not to damage it by mistake!
  • Mass Charm: (C 17, R 8) When cast, all creatures within eight spaces of the caster -have a chance of coming under his/her control.
  • +have a chance of coming under their control.
  • Protective Circle: (C 8) A very unusual and effective spell for a party on the defensive. The caster is surrounded by several layers of magical fields, which fend off anyone attacking.
  • diff --git a/doc/game/Tips.html b/doc/game/Tips.html index b11dd38d..ca6a0c21 100644 --- a/doc/game/Tips.html +++ b/doc/game/Tips.html @@ -122,7 +122,7 @@ incantations which do all sorts of stuff. There are two sorts of spells: mage sp which tend to do damage and help in combat, and priest spells, which tend to heal and help the party.

    The easiest way to cast a spell is to use the Mage Spells or Priest spells menus. To -have a PC cast a spell, click on his/her name to make the PC active. The Mage Spells (or +have a PC cast a spell, click on their name to make the PC active. The Mage Spells (or Priest Spells) menu will list all available spells. Select the spell to cast it. If it's a spell cast on another character, like Minor Heal, you'll be asked whom to cast it on.

    You can also cast spells by using the Mage and Priest Spell windows, which you bring up diff --git a/doc/game/Town.html b/doc/game/Town.html index 6ec5fb9b..4b743c32 100644 --- a/doc/game/Town.html +++ b/doc/game/Town.html @@ -216,7 +216,7 @@ on the Buy button will bring up the shopping window.
    The items available will be listed, along with their prices, and, if weapons or armor, their important statistics. To get detailed information on an item, click on the 'I' button to the item's right. To buy it, click on the item's name. To have a different -character shop, make that character active (click on his/her name, or type +character shop, make that character active (click on their name, or type 1-6).
    There are some unusual sorts of shops:

    diff --git a/rsrc/strings/alchemy.txt b/rsrc/strings/alchemy.txt index 83b2ee9b..4211d8de 100644 --- a/rsrc/strings/alchemy.txt +++ b/rsrc/strings/alchemy.txt @@ -1,7 +1,7 @@ Alchemy and Poison 30 Alchemy can be incredibly useful. Potions can give you the added boost you may need to get through a long grueling dungeon, and you cannot raise the dead without the right concoction. -You need three things to make a potion:|1. High alchemy skill. When a character tries to make a potion, his/her alchemy skill must be above a certain level. The higher above that level, the better the chance for success. +You need three things to make a potion:|1. High alchemy skill. When a character tries to make a potion, their alchemy skill must be above a certain level. The higher above that level, the better the chance for success. 2. The right ingredient. Ingredients are usually found at special encounters outdoors, and regenerate themselves after a time. Generally, the person who teaches a recipe tells you what plant it needs. 3. The recipe. These are usually bought in towns. You only need to buy each recipe once for the entire party. When you have all these things, go into a town and click on the blue bottle button. Pick the PC with the highest alchemy skill to make the potion. Hope. diff --git a/rsrc/strings/help.txt b/rsrc/strings/help.txt index cdd2dcbd..53e6eb6b 100644 --- a/rsrc/strings/help.txt +++ b/rsrc/strings/help.txt @@ -17,21 +17,21 @@ This menu contains the monsters you have magically obtained information about. T -Sometimes, outdoors or in stores, you will find ingredients to make alchemical potions, using recipes you buy from sages in town. To make a potion, select an active PC by clicking on his/her name or typing '1'-'6'. Then access this window. +Sometimes, outdoors or in stores, you will find ingredients to make alchemical potions, using recipes you buy from sages in town. To make a potion, select an active PC by clicking on their name or typing '1'-'6'. Then access this window. To make a potion, click the appropriate button. The character needs a high enough alchemy skill and the right ingredient. For a full description of all potions, select Alchemy & Poison from the Library menu. Here is where you edit your party before beginning the game. You start with 6 pre-fabricated characters. To replace them with characters of your own, hit the delete button and then click on the 'Hit here to Create' button. -Press a PCs name to rename it, the Race button to edit his/her race and advantages/disadvantages, the Graphic button to pick a new graphic, and the Train button to adjust the character's starting skills. When ready to start the game, Press Done. +Press a PCs name to rename it, the Race button to edit their race and advantages/disadvantages, the Graphic button to pick a new graphic, and the Train button to adjust the character's starting skills. When ready to start the game, Press Done. You don't have enough gold on you to buy this skill. The cost to buy a level of a skill is the number after the slash in parentheses. Skills you can buy have the numbers given in red. You don't have enough skill points on you to buy this skill. The number of skill pts. to buy a level of a skill is the number before the slash in parentheses. To get skill points, kill enough monsters to gain a level. Here, you can spend your hard earned cash on miscellaneous goodies. To select a character to do the buying, click on the character's name (or type '1' - '6'). Click on the name of an item or type 'a'-'h' to buy something. To get info on an item (if available) click on the little 'I' button to the right of the item's name. Finally, when through shopping, hit Escape or click on the done button. One of your characters has just become dumbfounded. This takes your ability to cast spells. You lose higher level spells first, then lower level spells. To remove this, cast Restore Mind or visit a healer. Dumbfounding is permanent until cured. One of your characters has just become diseased. This slowly, gradually causes a wide variety of damaging effects. Healers and certain priest spells can cure disease, or it slowly fades over time. -One of your characters has just magically made to fall asleep. He/she will eventually wake up, or an Awaken or Hyperactivity spell can hasten the process. -One of your characters has just been covered with webs. This will slow the character down in combat and make his/her fighting much less effective. To clean off the webs, pause repeatedly (click on the PC or type '5' on the keypad). -One of your characters has just been paralyzed. He/she will not be able to move for quite some time. This can be cured by the spell Cure Paralysis or by going to a healer. This is a pretty nasty effect. +One of your characters has just magically made to fall asleep. They will eventually wake up, or an Awaken or Hyperactivity spell can hasten the process. +One of your characters has just been covered with webs. This will slow the character down in combat and make their fighting much less effective. To clean off the webs, pause repeatedly (click on the PC or type '5' on the keypad). +One of your characters has just been paralyzed. They will not be able to move for quite some time. This can be cured by the spell Cure Paralysis or by going to a healer. This is a pretty nasty effect. One of your characters has just been poisoned. This character will take damage every few moves until the poison wears off. Several priest spells cure poison. -One of your characters has just been blessed. This PC will be better in combat, and he/she will be protected from the attacks of others. The effects of blessing are cumulative: blessing a PC twice is well over twice as affecting as blessing it once. +One of your characters has just been blessed. This PC will be better in combat, and they will be protected from the attacks of others. The effects of blessing are cumulative: blessing a PC twice is well over twice as affecting as blessing it once. One of your characters has just been slowed/hasted. A slowed PC loses one out of every two turns in combat. A hasted PC gets twice the action points in combat. Both effects wear off fairly quickly. From here, you can select which nearby items to pick up. Click an item (or type 'a'-'h') to pick it up. To have someone else pick stuff up, click the appropriate button at the bottom (or type '1'-'6'). If no hostile monsters are near, you can pick up everything nearby. Otherwise, you can only grab adjacent items. Some items are not yours ... taking them may make the townsfolk miffed at you. diff --git a/rsrc/strings/pcedit.txt b/rsrc/strings/pcedit.txt index 4ab9b3dc..2fd04ed1 100644 --- a/rsrc/strings/pcedit.txt +++ b/rsrc/strings/pcedit.txt @@ -7,7 +7,7 @@ All boats and horses are now your property. Any major NPCs you may have slain, such as Erika or the dragons, are now alive again. You should now use the Leave Town and then Reset Towns menu items to make sure the characters appear. You are now considered a member of the Anama church. You can no longer cast Mage spells. To get the full effect of this, add Anama Rings above. If you own Erika Amulets, they are now active. To get the full effect of this, add Erika Amulets above. -If a job dispatcher is angry at you for making a late delivery, he/she has just forgiven you. +If a job dispatcher is angry at you for making a late delivery, they have just forgiven you. If you belong to the Anama, you are no longer a member. If you robbed the Anama temple in Shayder, the people there will no longer attack you on sight. If you slew the vampire Vahkohs but did not destroy the crystal containing his soul, he is now totally dead and will torment you no longer. Your party now has the complete maps for the outdoors of your current scenario. diff --git a/rsrc/strings/priest-spells.txt b/rsrc/strings/priest-spells.txt index db809eb8..12e07c2b 100644 --- a/rsrc/strings/priest-spells.txt +++ b/rsrc/strings/priest-spells.txt @@ -25,7 +25,7 @@ This spell causes all other living things to appear on your map for a short time This spell instantly removes the effects of paralysis. This spell magically creates a lot of food for the party. This spell fills an area with walls of force, which are fairly damaging and reasonably long lasting. -Casting this spell on a PC cures all his/her disease. +Casting this spell on a PC cures all their disease. This spell completely unfeebleminds the recipient. This spell fires a number of bolts of divinely inspired cold, the number of which increases with the level of the caster. To cast without using all of the targets, hit the space bar. Causes everyone to become less poisoned. Useful for dealing with those nasty swamps. @@ -38,7 +38,7 @@ This spell purifies the recipient. The beneficiary is completely unwebbed, and a When cast, for a short time everyone in the party can walk across lava with no damage. The duration increases slowly with the level of the caster. Much like Bless, but affects everyone. Works like the Heal spell, but gives much more bang for the spell points. -This spell returns a body to life. You need Resurrection Balm to cast this. There is a small chance (decreasing with level) that it turns the body to dust. A dusted character can only be raised with a Resurrect spell. Raising a PC reduces his/her stats. +This spell returns a body to life. You need Resurrection Balm to cast this. There is a small chance (decreasing with level) that it turns the body to dust. A dusted character can only be raised with a Resurrect spell. Raising a PC reduces their stats. The first 'area of affect' offensive priest spell. It chars all beings adjacent to the space you target. The damage done increases with level. This spell hides all PCs (like a sanctuary spell). As before, the effect for a PC is voided when that PC attacks. This powerful spell summons four spirits, and a magical being to lead them. They then fight on the side of the caster for a little while. @@ -49,7 +49,7 @@ This spell heals all damage and cures all poison for one PC. This powerful spell instantly wakes up any sleeping characters in the party. What's more, it provides total resistance to magical sleep for a short time. Finally, it speeds back up any slowed character. Certain rare monsters can turn one of your characters to stone. This valuable spell undoes the damage. This spell summons a powerful, invisible being to fight on the side of the party. Be careful not to damage it by mistake! -When cast, all creatures within eight spaces of the caster have a chance of coming under his/her control. +When cast, all creatures within eight spaces of the caster have a chance of coming under their control. A very unusual and effective spell for a party on the defensive. The caster is surrounded by several layers of magical fields, which fend off anyone attacking. This spell afflicts everyone within eight spaces with an effective but slow-acting disease. When cast, the party receives a powerful healing (increasing with level of the caster) and has poison cured as well. diff --git a/rsrc/strings/tips.txt b/rsrc/strings/tips.txt index 492448b4..34a66ef4 100644 --- a/rsrc/strings/tips.txt +++ b/rsrc/strings/tips.txt @@ -70,7 +70,7 @@ Make sure everyone has a strength of at least 3. Make sure mages have plenty of Some dungeon trips are long, and require lots of healing and endurance. It is at these times that Alchemy can be very useful. If you get lost, be sure to use the automap. It can tell you where you have and haven't been. If you need a hint, look in the documentation. There's a full hint guide for Valley of Dying Things, A Small Rebellion, and Za-Khazi Run. -To cast spells quickly, click on his/her name on the upper right, and select the spell from the Mage Spells or Priest Spells menu. +To cast spells quickly, click on their name on the upper right, and select the spell from the Mage Spells or Priest Spells menu. To make a character active (and see its inventory) quickly, type '1'-'6'. Sometimes you'll find a place where you know there's a dungeon, but you can't see or enter it. That's because someone somewhere else needs to tell you where it is. Go talk to people in towns. One nice shortcut: typing capital 'M' has whoever cast your last mage spell cast it again. 'P' works the same way for priest spells.