render the frame that triggers outdoor combat
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@@ -1756,8 +1756,12 @@ void handle_monster_actions(bool& need_redraw, bool& need_reprint) {
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if((adjacent(univ.party.out_loc,univ.party.out_c[i].m_loc) || univ.party.out_c[i].what_monst.forced)
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if((adjacent(univ.party.out_loc,univ.party.out_c[i].m_loc) || univ.party.out_c[i].what_monst.forced)
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&& univ.party.in_boat < 0 && !flying()) {
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&& univ.party.in_boat < 0 && !flying()) {
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store_wandering_special = univ.party.out_c[i].what_monst;
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store_wandering_special = univ.party.out_c[i].what_monst;
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if(handle_wandering_specials(0))
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if(handle_wandering_specials(0)){
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// Render the frame where the monsters are next to the party!
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redraw_everything();
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initiate_outdoor_combat(i);
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initiate_outdoor_combat(i);
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}
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univ.party.out_c[i].exists = false;
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univ.party.out_c[i].exists = false;
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// Get rid of excess keyclicks
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// Get rid of excess keyclicks
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