From 192f5527deb2040ec032f70a5d681a96604caa62 Mon Sep 17 00:00:00 2001 From: Nat Quayle Nelson Date: Thu, 21 Nov 2024 14:01:46 -0600 Subject: [PATCH] render the frame that triggers outdoor combat --- src/game/boe.actions.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/game/boe.actions.cpp b/src/game/boe.actions.cpp index 1d9810165..6dc2a8d12 100644 --- a/src/game/boe.actions.cpp +++ b/src/game/boe.actions.cpp @@ -1756,8 +1756,12 @@ void handle_monster_actions(bool& need_redraw, bool& need_reprint) { if((adjacent(univ.party.out_loc,univ.party.out_c[i].m_loc) || univ.party.out_c[i].what_monst.forced) && univ.party.in_boat < 0 && !flying()) { store_wandering_special = univ.party.out_c[i].what_monst; - if(handle_wandering_specials(0)) + if(handle_wandering_specials(0)){ + // Render the frame where the monsters are next to the party! + redraw_everything(); + initiate_outdoor_combat(i); + } univ.party.out_c[i].exists = false; // Get rid of excess keyclicks