Merge pull request #534 from NQNStudios:fix-479
Fixing text buffer texture/font corruption (#479) * #479 demonstrates that the contents of the text buffer are NOT irrelevant for reproducing bugs. So I set up recording/replay for the burma shave easter egg. This also makes an easy way to mess with the buffer state when debugging (just mash &/\*/&/\*/&/\* n times) * When a replay throws an error, it puts up a showError() dialog. If the next action is a control_click, the system will try to click that control on the error dialog--which is totally divergent from the replay's intended behavior. So we should just stop replaying when an error happens. * If you have a long replay and want to run it very fast, but then slow down when you get to the sequence that reproduces your bug, now you can add a `<change_fps>` to your replay to achieve that. * Fixes for the 2 legacy replay errors that I opened recently Fix #479 Fix #532 Fix #533
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@@ -29,6 +29,8 @@ extern rectangle name_rect;
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extern rectangle pc_race_rect;
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extern rectangle edit_rect[5];
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bool check_for_interrupt(std::string) { return false; }
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bool handle_action(const sf::Event & event) {
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location the_point = translate_mouse_coordinates({event.mouseButton.x, event.mouseButton.y});
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