Change light radius range to match the documentation
This commit is contained in:
@@ -540,7 +540,7 @@ void edit_ter_type(ter_num_t which) {
|
||||
ter_dlg["pict"].attachFocusHandler(std::bind(check_range,_1,_2,_3,0,2999,"terrain graphic"));
|
||||
ter_dlg["pickpict"].attachClickHandler(std::bind(pick_picture,PIC_TER,_1,"pict","graphic"));
|
||||
ter_dlg["pickanim"].attachClickHandler(std::bind(pick_picture,PIC_TER_ANIM,_1,"pict","graphic"));
|
||||
ter_dlg["light"].attachFocusHandler(std::bind(check_range,_1,_2,_3,0,8,"light radius"));
|
||||
ter_dlg["light"].attachFocusHandler(std::bind(check_range,_1,_2,_3,0,10,"light radius"));
|
||||
ter_dlg["trans"].attachFocusHandler(std::bind(check_range,_1,_2,_3,0,scenario.ter_types.size() - 1,"\"transform to what?\""));
|
||||
ter_dlg["ground"].attachFocusHandler(std::bind(check_range,_1,_2,_3,0,255,"ground type"));
|
||||
ter_dlg["trimter"].attachFocusHandler(std::bind(check_range,_1,_2,_3,0,scenario.ter_types.size() - 1,"trim terrain"));
|
||||
|
Reference in New Issue
Block a user