Change light radius range to match the documentation

This commit is contained in:
2015-01-29 02:02:39 -05:00
parent b3106ff1f2
commit 1671fb347e

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@@ -540,7 +540,7 @@ void edit_ter_type(ter_num_t which) {
ter_dlg["pict"].attachFocusHandler(std::bind(check_range,_1,_2,_3,0,2999,"terrain graphic"));
ter_dlg["pickpict"].attachClickHandler(std::bind(pick_picture,PIC_TER,_1,"pict","graphic"));
ter_dlg["pickanim"].attachClickHandler(std::bind(pick_picture,PIC_TER_ANIM,_1,"pict","graphic"));
ter_dlg["light"].attachFocusHandler(std::bind(check_range,_1,_2,_3,0,8,"light radius"));
ter_dlg["light"].attachFocusHandler(std::bind(check_range,_1,_2,_3,0,10,"light radius"));
ter_dlg["trans"].attachFocusHandler(std::bind(check_range,_1,_2,_3,0,scenario.ter_types.size() - 1,"\"transform to what?\""));
ter_dlg["ground"].attachFocusHandler(std::bind(check_range,_1,_2,_3,0,255,"ground type"));
ter_dlg["trimter"].attachFocusHandler(std::bind(check_range,_1,_2,_3,0,scenario.ter_types.size() - 1,"trim terrain"));