Show combat buffer message before loading starts
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@@ -102,6 +102,7 @@ void start_outdoor_combat(cOutdoors::cWandering encounter,location where,short n
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notify_out_combat_began(encounter,nums);
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notify_out_combat_began(encounter,nums);
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print_buf();
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print_buf();
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redraw_screen(REFRESH_TEXT);
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play_sound(23);
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play_sound(23);
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mainPtr().setActive();
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mainPtr().setActive();
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