Split "if looking", "if in boat", "if on horse" into separate special node types rather than filing them under "if context"
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@@ -254,7 +254,7 @@ Cumulation mode (if whole party selected)
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Comparison mode
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Otherwise call this special
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--------------------
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Unused Node
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If Looking?
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Unused
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Unused
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Unused
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@@ -264,11 +264,11 @@ Unused
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Unused
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Unused
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Unused
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If player is looking, call this special ...
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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Otherwise call this special
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--------------------
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Day Reached?
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Unused
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@@ -422,7 +422,7 @@ Unused
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Unused
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Unused
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Unused
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Which context (0 .. 24 or 100 .. 102)
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Which context (0 .. 24)
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0 - can enter, 1 - no enter
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If context matches, call this special ...
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Unused
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@@ -446,3 +446,35 @@ Range upper bound (or comparison method -2 .. 2)
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If test 2 passes but test 1 fails, call this special ...
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Otherwise call this special
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--------------------
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If In Boat?
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Which boat? (-1 = any boat)
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If party in boat, call this special ...
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Unused
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Unused
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Unused
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Otherwise call this special
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--------------------
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If On Horse?
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Unused
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Which horse? (-1 = any horse)
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If party on horse, call this special ...
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Unused
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Unused
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Unused
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Otherwise call this special
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--------------------
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