spell point: allow to decrease sp even if sp=max_sp...
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@@ -299,7 +299,6 @@ void cPlayer::acid(int how_much) {
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void cPlayer::restore_sp(int amt) {
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if(!is_alive()) return;
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if(cur_sp >= max_sp) return;
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cur_sp += amt;
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if(cur_sp > max_sp)
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cur_sp = max_sp;
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