Remove a useless check for being unregistered in a scenario
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@@ -87,7 +87,6 @@ cItemRec start_items[6] = {cItemRec('nife'),cItemRec('buck'),cItemRec('bow '),cI
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bool item_area_button_active[8][6];
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bool item_area_button_active[8][6];
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bool pc_area_button_active[6][5];
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bool pc_area_button_active[6][5];
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short item_bottom_button_active[9] = {0,0,0,0,0, 0,1,1,1};
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short item_bottom_button_active[9] = {0,0,0,0,0, 0,1,1,1};
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bool unreg_party_in_scen_not_check = false;
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RECT pc_help_button,pc_area_rect,item_area_rect;
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RECT pc_help_button,pc_area_rect,item_area_rect;
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@@ -332,16 +331,6 @@ bool handle_action(sf::Event event)
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special_queue[i].spec = -1;
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special_queue[i].spec = -1;
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end_scenario = false;
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end_scenario = false;
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if (unreg_party_in_scen_not_check == true) {
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if (/*enter_password() == */false) {
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end_scenario = true;
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}
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else {
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in_scen_debug = true;
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ASB("Debug mode ON.");
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}
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unreg_party_in_scen_not_check = false;
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}
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// Now split off the extra stuff, like talking and shopping.
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// Now split off the extra stuff, like talking and shopping.
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if (overall_mode == MODE_TALKING) {
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if (overall_mode == MODE_TALKING) {
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handle_talk_event(the_point);
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handle_talk_event(the_point);
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@@ -33,7 +33,6 @@ extern sf::RenderWindow mainPtr;
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extern location ul;
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extern location ul;
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//extern piles_of_stuff_dumping_type *data_store;
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//extern piles_of_stuff_dumping_type *data_store;
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extern cScenarioList scen_headers;;
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extern cScenarioList scen_headers;;
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extern bool unreg_party_in_scen_not_check;
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//extern std::vector<std::string> scen_names;;
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//extern std::vector<std::string> scen_names;;
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extern cUniverse univ;
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extern cUniverse univ;
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extern eGameMode overall_mode;
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extern eGameMode overall_mode;
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