diff --git a/osx/boe.actions.cpp b/osx/boe.actions.cpp index 6ccb5292..1bc879bb 100644 --- a/osx/boe.actions.cpp +++ b/osx/boe.actions.cpp @@ -87,7 +87,6 @@ cItemRec start_items[6] = {cItemRec('nife'),cItemRec('buck'),cItemRec('bow '),cI bool item_area_button_active[8][6]; bool pc_area_button_active[6][5]; short item_bottom_button_active[9] = {0,0,0,0,0, 0,1,1,1}; -bool unreg_party_in_scen_not_check = false; RECT pc_help_button,pc_area_rect,item_area_rect; @@ -332,16 +331,6 @@ bool handle_action(sf::Event event) special_queue[i].spec = -1; end_scenario = false; - if (unreg_party_in_scen_not_check == true) { - if (/*enter_password() == */false) { - end_scenario = true; - } - else { - in_scen_debug = true; - ASB("Debug mode ON."); - } - unreg_party_in_scen_not_check = false; - } // Now split off the extra stuff, like talking and shopping. if (overall_mode == MODE_TALKING) { handle_talk_event(the_point); diff --git a/osx/boe.startup.cpp b/osx/boe.startup.cpp index 377b86f9..53bc4abc 100644 --- a/osx/boe.startup.cpp +++ b/osx/boe.startup.cpp @@ -33,7 +33,6 @@ extern sf::RenderWindow mainPtr; extern location ul; //extern piles_of_stuff_dumping_type *data_store; extern cScenarioList scen_headers;; -extern bool unreg_party_in_scen_not_check; //extern std::vector scen_names;; extern cUniverse univ; extern eGameMode overall_mode;