figured out what that loop is doing
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@@ -1857,7 +1857,7 @@ void push_things() {
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ASB("You crash into the block.");
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hit_party(get_ran(1, 1, 6), eDamageType::WEAPON);
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}
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// TODO What is this doing?
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// If the party smashed a barrel or a crate, drop those items on the floor
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for(short k = 0; k < univ.town.items.size(); k++)
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if(univ.town.items[k].variety != eItemType::NO_ITEM && univ.town.items[k].held
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&& (univ.town.items[k].item_loc == univ.party.town_loc))
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@@ -1885,7 +1885,7 @@ void push_things() {
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ASB("You crash into the block.");
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damage_pc(univ.party[i],get_ran(1, 1, 6), eDamageType::WEAPON,eRace::UNKNOWN);
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}
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// TODO What is this doing?
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// If the party smashed a barrel or a crate, drop those items on the floor
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for(short k = 0; k < univ.town.items.size(); k++)
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if(univ.town.items[k].variety != eItemType::NO_ITEM && univ.town.items[k].held
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&& (univ.town.items[k].item_loc == univ.party[i].combat_pos))
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