Configure file, partial 64-bit support
Thanks to @redsaurus we've now got (partial) 64-bit support. The game and sounds dll now compile under x64. I've also added a simple python configure script (based off of Arancaytar's cburschka/cadence script) to quickly allow changing compilers. Gone are the days of three different Makefiles!
This commit is contained in:
@@ -1,17 +1,16 @@
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# Project: Blades of Exile Win32
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# Makefile created by Dev-C++ 4.9.9.2
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include ../.config.vars
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CPP = g++.exe
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CC = gcc.exe
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WINDRES = windres.exe
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CPP = $(PREFIX)g++
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CC = $(PREFIX)gcc
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WINDRES = $(PREFIX)windres
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RES = Blades_of_Exile_private.res
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OBJ = boe.actions.o boe.main.o boe.combat.o boe.dlgutil.o boe.fields.o boe.fileio.o global.o boe.graphics.o boe.graphutil.o boe.infodlg.o boe.itemdata.o boe.items.o boe.locutils.o boe.monster.o boe.newgraph.o boe.party.o boe.specials.o boe.text.o boe.town.o globvar.o tools/soundtool.o tools/soundvars.o tools/dlogtool.o tools/mathutil.o classes/item.o classes/location.o classes/pc.o $(RES)
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LINKOBJ = boe.actions.o boe.main.o boe.combat.o boe.dlgutil.o boe.fields.o boe.fileio.o global.o boe.graphics.o boe.graphutil.o boe.infodlg.o boe.itemdata.o boe.items.o boe.locutils.o boe.monster.o boe.newgraph.o boe.party.o boe.specials.o boe.text.o boe.town.o globvar.o tools/soundtool.o tools/soundvars.o tools/dlogtool.o tools/mathutil.o classes/item.o classes/location.o classes/pc.o $(RES)
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LIBS = -mwindows -lwinmm
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LIBS = -mwindows -lwinmm -static-libgcc -static-libstdc++
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INCS = -I"include"
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CXXINCS =
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BIN = "Blades of Exile.exe"
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CXXFLAGS = $(CXXINCS) -Wall -O2
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CXXFLAGS = $(CXXINCS) -Wall -O2 -v
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CFLAGS = $(INCS) -O2
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RM = rm -f
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@@ -1,111 +0,0 @@
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# Project: Blades of Exile Win32
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# Makefile created by Dev-C++ 4.9.9.2
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CPP = amd64-mingw32msvc-g++
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CC = amd64-mingw32msvc-gcc
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WINDRES = amd64-mingw32msvc-windres
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RES = Blades_of_Exile_private.res
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OBJ = boe.actions.o boe.main.o boe.combat.o boe.dlgutil.o boe.fields.o boe.fileio.o global.o boe.graphics.o boe.graphutil.o boe.infodlg.o boe.itemdata.o boe.items.o boe.locutils.o boe.monster.o boe.newgraph.o boe.party.o boe.specials.o boe.text.o boe.town.o globvar.o tools/soundtool.o tools/soundvars.o tools/dlogtool.o tools/mathutil.o classes/item.o classes/location.o classes/pc.o $(RES)
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LINKOBJ = boe.actions.o boe.main.o boe.combat.o boe.dlgutil.o boe.fields.o boe.fileio.o global.o boe.graphics.o boe.graphutil.o boe.infodlg.o boe.itemdata.o boe.items.o boe.locutils.o boe.monster.o boe.newgraph.o boe.party.o boe.specials.o boe.text.o boe.town.o globvar.o tools/soundtool.o tools/soundvars.o tools/dlogtool.o tools/mathutil.o classes/item.o classes/location.o classes/pc.o $(RES)
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LIBS = -mwindows -lwinmm
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INCS = -I"include"
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CXXINCS =
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BIN = "Blades of Exile.exe"
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CXXFLAGS = $(CXXINCS) -Wall -O2
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CFLAGS = $(INCS) -O2
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RM = rm -f
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.PHONY: all all-before all-after clean clean-custom
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all: all-before "Blades of Exile.exe" all-after
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clean: clean-custom
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${RM} $(OBJ) $(BIN)
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$(BIN): $(OBJ)
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$(CPP) $(LINKOBJ) -o "Blades of Exile.exe" $(LIBS)
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boe.actions.o: boe.actions.cpp
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$(CPP) -c boe.actions.cpp -o boe.actions.o $(CXXFLAGS)
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boe.main.o: boe.main.cpp
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$(CPP) -c boe.main.cpp -o boe.main.o $(CXXFLAGS)
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boe.combat.o: boe.combat.cpp
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$(CPP) -c boe.combat.cpp -o boe.combat.o $(CXXFLAGS)
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boe.dlgutil.o: boe.dlgutil.cpp
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$(CPP) -c boe.dlgutil.cpp -o boe.dlgutil.o $(CXXFLAGS)
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boe.fields.o: boe.fields.cpp
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$(CPP) -c boe.fields.cpp -o boe.fields.o $(CXXFLAGS)
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boe.fileio.o: boe.fileio.cpp
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$(CPP) -c boe.fileio.cpp -o boe.fileio.o $(CXXFLAGS)
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global.o: global.cpp
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$(CPP) -c global.cpp -o global.o $(CXXFLAGS)
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boe.graphics.o: boe.graphics.cpp
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$(CPP) -c boe.graphics.cpp -o boe.graphics.o $(CXXFLAGS)
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boe.graphutil.o: boe.graphutil.cpp
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$(CPP) -c boe.graphutil.cpp -o boe.graphutil.o $(CXXFLAGS)
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boe.infodlg.o: boe.infodlg.cpp
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$(CPP) -c boe.infodlg.cpp -o boe.infodlg.o $(CXXFLAGS)
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boe.itemdata.o: boe.itemdata.cpp
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$(CPP) -c boe.itemdata.cpp -o boe.itemdata.o $(CXXFLAGS)
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boe.items.o: boe.items.cpp
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$(CPP) -c boe.items.cpp -o boe.items.o $(CXXFLAGS)
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boe.locutils.o: boe.locutils.cpp
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$(CPP) -c boe.locutils.cpp -o boe.locutils.o $(CXXFLAGS)
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boe.monster.o: boe.monster.cpp
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$(CPP) -c boe.monster.cpp -o boe.monster.o $(CXXFLAGS)
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boe.newgraph.o: boe.newgraph.cpp
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$(CPP) -c boe.newgraph.cpp -o boe.newgraph.o $(CXXFLAGS)
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boe.party.o: boe.party.cpp
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$(CPP) -c boe.party.cpp -o boe.party.o $(CXXFLAGS)
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boe.specials.o: boe.specials.cpp
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$(CPP) -c boe.specials.cpp -o boe.specials.o $(CXXFLAGS)
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boe.text.o: boe.text.cpp
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$(CPP) -c boe.text.cpp -o boe.text.o $(CXXFLAGS)
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boe.town.o: boe.town.cpp
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$(CPP) -c boe.town.cpp -o boe.town.o $(CXXFLAGS)
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globvar.o: globvar.cpp
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$(CPP) -c globvar.cpp -o globvar.o $(CXXFLAGS)
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tools/soundtool.o: tools/soundtool.cpp
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$(CPP) -c tools/soundtool.cpp -o tools/soundtool.o $(CXXFLAGS)
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tools/soundvars.o: tools/soundvars.cpp
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$(CPP) -c tools/soundvars.cpp -o tools/soundvars.o $(CXXFLAGS)
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tools/dlogtool.o: tools/dlogtool.cpp
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$(CPP) -c tools/dlogtool.cpp -o tools/dlogtool.o $(CXXFLAGS)
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tools/mathutil.o: tools/mathutil.cpp
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$(CPP) -c tools/mathutil.cpp -o tools/mathutil.o $(CXXFLAGS)
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classes/item.o: classes/item.cpp
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$(CPP) -c classes/item.cpp -o classes/item.o $(CXXFLAGS)
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classes/location.o: classes/location.cpp
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$(CPP) -c classes/location.cpp -o classes/location.o $(CXXFLAGS)
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classes/pc.o: classes/pc.cpp
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$(CPP) -c classes/pc.cpp -o classes/pc.o $(CXXFLAGS)
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Blades_of_Exile_private.res: Blades_of_Exile_private.rc BLADES.RC GAMEDLOG.RC GAMESTR.RC
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$(WINDRES) -i Blades_of_Exile_private.rc --input-format=rc -o Blades_of_Exile_private.res -O coff -D_INCLUDED_RC
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@@ -1,111 +0,0 @@
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# Project: Blades of Exile Win32
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# Makefile created by Dev-C++ 4.9.9.2
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CPP = i586-mingw32msvc-g++
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CC = i586-mingw32msvc-gcc
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WINDRES = i586-mingw32msvc-windres
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RES = Blades_of_Exile_private.res
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OBJ = boe.actions.o boe.main.o boe.combat.o boe.dlgutil.o boe.fields.o boe.fileio.o global.o boe.graphics.o boe.graphutil.o boe.infodlg.o boe.itemdata.o boe.items.o boe.locutils.o boe.monster.o boe.newgraph.o boe.party.o boe.specials.o boe.text.o boe.town.o globvar.o tools/soundtool.o tools/soundvars.o tools/dlogtool.o tools/mathutil.o classes/item.o classes/location.o classes/pc.o $(RES)
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LINKOBJ = boe.actions.o boe.main.o boe.combat.o boe.dlgutil.o boe.fields.o boe.fileio.o global.o boe.graphics.o boe.graphutil.o boe.infodlg.o boe.itemdata.o boe.items.o boe.locutils.o boe.monster.o boe.newgraph.o boe.party.o boe.specials.o boe.text.o boe.town.o globvar.o tools/soundtool.o tools/soundvars.o tools/dlogtool.o tools/mathutil.o classes/item.o classes/location.o classes/pc.o $(RES)
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LIBS = -mwindows -lwinmm
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INCS = -I"include"
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CXXINCS =
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BIN = "Blades of Exile.exe"
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CXXFLAGS = $(CXXINCS) -Wall -O2
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CFLAGS = $(INCS) -O2
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RM = rm -f
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.PHONY: all all-before all-after clean clean-custom
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all: all-before "Blades of Exile.exe" all-after
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clean: clean-custom
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${RM} $(OBJ) $(BIN)
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$(BIN): $(OBJ)
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$(CPP) $(LINKOBJ) -o "Blades of Exile.exe" $(LIBS)
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boe.actions.o: boe.actions.cpp
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$(CPP) -c boe.actions.cpp -o boe.actions.o $(CXXFLAGS)
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boe.main.o: boe.main.cpp
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$(CPP) -c boe.main.cpp -o boe.main.o $(CXXFLAGS)
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boe.combat.o: boe.combat.cpp
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$(CPP) -c boe.combat.cpp -o boe.combat.o $(CXXFLAGS)
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boe.dlgutil.o: boe.dlgutil.cpp
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$(CPP) -c boe.dlgutil.cpp -o boe.dlgutil.o $(CXXFLAGS)
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boe.fields.o: boe.fields.cpp
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$(CPP) -c boe.fields.cpp -o boe.fields.o $(CXXFLAGS)
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boe.fileio.o: boe.fileio.cpp
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$(CPP) -c boe.fileio.cpp -o boe.fileio.o $(CXXFLAGS)
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global.o: global.cpp
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$(CPP) -c global.cpp -o global.o $(CXXFLAGS)
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boe.graphics.o: boe.graphics.cpp
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$(CPP) -c boe.graphics.cpp -o boe.graphics.o $(CXXFLAGS)
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boe.graphutil.o: boe.graphutil.cpp
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$(CPP) -c boe.graphutil.cpp -o boe.graphutil.o $(CXXFLAGS)
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boe.infodlg.o: boe.infodlg.cpp
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$(CPP) -c boe.infodlg.cpp -o boe.infodlg.o $(CXXFLAGS)
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boe.itemdata.o: boe.itemdata.cpp
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$(CPP) -c boe.itemdata.cpp -o boe.itemdata.o $(CXXFLAGS)
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boe.items.o: boe.items.cpp
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$(CPP) -c boe.items.cpp -o boe.items.o $(CXXFLAGS)
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boe.locutils.o: boe.locutils.cpp
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$(CPP) -c boe.locutils.cpp -o boe.locutils.o $(CXXFLAGS)
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boe.monster.o: boe.monster.cpp
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$(CPP) -c boe.monster.cpp -o boe.monster.o $(CXXFLAGS)
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boe.newgraph.o: boe.newgraph.cpp
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$(CPP) -c boe.newgraph.cpp -o boe.newgraph.o $(CXXFLAGS)
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boe.party.o: boe.party.cpp
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$(CPP) -c boe.party.cpp -o boe.party.o $(CXXFLAGS)
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boe.specials.o: boe.specials.cpp
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$(CPP) -c boe.specials.cpp -o boe.specials.o $(CXXFLAGS)
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boe.text.o: boe.text.cpp
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$(CPP) -c boe.text.cpp -o boe.text.o $(CXXFLAGS)
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boe.town.o: boe.town.cpp
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$(CPP) -c boe.town.cpp -o boe.town.o $(CXXFLAGS)
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globvar.o: globvar.cpp
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$(CPP) -c globvar.cpp -o globvar.o $(CXXFLAGS)
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tools/soundtool.o: tools/soundtool.cpp
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$(CPP) -c tools/soundtool.cpp -o tools/soundtool.o $(CXXFLAGS)
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tools/soundvars.o: tools/soundvars.cpp
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$(CPP) -c tools/soundvars.cpp -o tools/soundvars.o $(CXXFLAGS)
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tools/dlogtool.o: tools/dlogtool.cpp
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$(CPP) -c tools/dlogtool.cpp -o tools/dlogtool.o $(CXXFLAGS)
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tools/mathutil.o: tools/mathutil.cpp
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$(CPP) -c tools/mathutil.cpp -o tools/mathutil.o $(CXXFLAGS)
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classes/item.o: classes/item.cpp
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$(CPP) -c classes/item.cpp -o classes/item.o $(CXXFLAGS)
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classes/location.o: classes/location.cpp
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$(CPP) -c classes/location.cpp -o classes/location.o $(CXXFLAGS)
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classes/pc.o: classes/pc.cpp
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$(CPP) -c classes/pc.cpp -o classes/pc.o $(CXXFLAGS)
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Blades_of_Exile_private.res: Blades_of_Exile_private.rc BLADES.RC GAMEDLOG.RC GAMESTR.RC
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$(WINDRES) -i Blades_of_Exile_private.rc --input-format=rc -o Blades_of_Exile_private.res -O coff -D_INCLUDED_RC
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@@ -11,8 +11,8 @@ void button_flash_rect(RECT to_flash);
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void handle_menu_spell(short spell_picked,short spell_type) ;
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void initiate_outdoor_combat(short i);
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void initiate_redraw();
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Boolean handle_syskeystroke(UINT wParam,LONG lParam,short *handled);
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Boolean handle_keystroke(UINT wParam,LONG lParam);
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Boolean handle_syskeystroke(WPARAM wParam,LPARAM lParam,short *handled);
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Boolean handle_keystroke(WPARAM wParam,LPARAM lParam);
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void menu_activate( short type);
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void do_load();
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void post_load();
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@@ -444,8 +444,8 @@ void start_talk_mode(short m_num,short personality,unsigned char monst_type,shor
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20,
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mainPtr,(HMENU) 160,(HINSTANCE) store_hInstance,NULL);
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store_edit_parent = mainPtr;
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old_edit_proc = (WNDPROC) (GetWindowLong(talk_edit_box,GWL_WNDPROC));
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SetWindowLong(talk_edit_box,GWL_WNDPROC,(LONG) edit_proc);
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old_edit_proc = (WNDPROC) (GetWindowLongPtr(talk_edit_box,GWLP_WNDPROC));
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SetWindowLongPtr(talk_edit_box,GWLP_WNDPROC,(LONG_PTR) edit_proc);
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SetFocus(talk_edit_box);
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}
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@@ -1933,7 +1933,7 @@ void build_scen_headers()
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0,0,0,0, // 7
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mainPtr, // 8
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(HMENU) 1, // 9
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(HINSTANCE) GetWindowLong(mainPtr, GWL_HINSTANCE), // 10
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(HINSTANCE) GetWindowLongPtr(mainPtr, GWLP_HINSTANCE), // 10
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NULL); // 11
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ListFiles("", listbox);//First list the scenarios under the scenarios folder
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@@ -1965,7 +1965,7 @@ void build_scen_headers()
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for (i = 0; i < count; i++)
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{
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SendMessage(listbox,LB_GETTEXT,i,(LONG) (LPSTR) filename2);
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SendMessage(listbox,LB_GETTEXT,i,(LONG_PTR) (LPSTR) filename2);
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sprintf(filename,"scenarios/%s",filename2);
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|
@@ -306,7 +306,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR, int nCmd
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return msg.wParam;
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}
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long CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
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LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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HDC hdc;
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PAINTSTRUCT ps;
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|
@@ -10,6 +10,6 @@ void load_cursors();
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void change_cursor(POINT where_curs);
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void cursor_go();
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void cursor_stay();
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long CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM);
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LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM);
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#endif
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|
@@ -47,10 +47,10 @@ short item_label_loc[NI];
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inline void cd_kill_dc(short which_slot,HDC hdc) { fry_dc(dlgs[which_slot],hdc); }
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BOOL CALLBACK dummy_dialog_proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
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LRESULT CALLBACK dummy_dialog_proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
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LRESULT CALLBACK fresh_edit_proc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
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long CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM);
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LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM);
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void cd_init_dialogs()
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{
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@@ -70,7 +70,7 @@ void cd_init_dialogs()
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edit_proc = fresh_edit_proc;
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}
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long CALLBACK fresh_edit_proc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
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LRESULT CALLBACK fresh_edit_proc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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if(hwnd == talk_edit_box){
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switch (message) {
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@@ -542,7 +542,7 @@ short cd_create_dialog(short dlog_num, HWND parent)
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return 0;
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}
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BOOL CALLBACK dummy_dialog_proc (HWND hDlg, UINT message, WPARAM, LPARAM)
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LRESULT CALLBACK dummy_dialog_proc (HWND hDlg, UINT message, WPARAM, LPARAM)
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{
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short i,j,k,free_slot = -1,free_item = -1;
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int type, flag;
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@@ -728,8 +728,8 @@ BOOL CALLBACK dummy_dialog_proc (HWND hDlg, UINT message, WPARAM, LPARAM)
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item_rect[free_item].bottom - item_rect[free_item].top,
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dlgs[free_slot],(HMENU) 150,(HINSTANCE) store_hInstance,NULL);
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store_edit_parent = dlgs[free_slot];
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old_edit_proc = (WNDPROC) (GetWindowLong(edit_box,GWL_WNDPROC));
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SetWindowLong(edit_box,GWL_WNDPROC,(LONG) edit_proc);
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old_edit_proc = (WNDPROC) (GetWindowLongPtr(edit_box,GWLP_WNDPROC));
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SetWindowLongPtr(edit_box,GWLP_WNDPROC,(LONG_PTR) edit_proc);
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break;
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}
|
||||
win_height = max(win_height, item_rect[free_item].bottom + 28 + 6);
|
||||
|
@@ -14,9 +14,9 @@ short cd_create_dialog_parent_num(short dlog_num,short parent);
|
||||
void cd_init_dialogs();
|
||||
short cd_create_dialog(short dlog_num,HWND parent) ;
|
||||
short cd_kill_dialog(short dlog_num,short parent_message);
|
||||
short cd_process_click(HWND window,POINT the_point, UINT wparam, LONG lparam,short *item);
|
||||
short cd_process_syskeystroke(HWND window,UINT wparam, LONG lparam,short *item);
|
||||
short cd_process_keystroke(HWND window,UINT wparam, LONG lparam,short *item);
|
||||
short cd_process_click(HWND window,POINT the_point, WPARAM wparam, LPARAM lparam,short *item);
|
||||
short cd_process_syskeystroke(HWND window,WPARAM wparam, LPARAM lparam,short *item);
|
||||
short cd_process_keystroke(HWND window,WPARAM wparam, LPARAM lparam,short *item);
|
||||
void cd_attach_key(short dlog_num,short item_num,char key);
|
||||
void cd_set_pict(short dlog_num, short item_num, short pict_num);
|
||||
void cd_activate_item(short dlog_num, short item_num, short status);
|
||||
|
28
Boesounds DLL/Makefile
Normal file
28
Boesounds DLL/Makefile
Normal file
@@ -0,0 +1,28 @@
|
||||
include ../.config.vars
|
||||
|
||||
CPP = $(PREFIX)g++
|
||||
CC = $(PREFIX)gcc
|
||||
WINDRES = $(PREFIX)windres
|
||||
RES = Blades_of_Exile_private.res
|
||||
INCS = -I"include"
|
||||
CXXINCS =
|
||||
BIN = boesounds.dll
|
||||
CXXFLAGS = $(CXXINCS) -Wall -O2 -g
|
||||
RM = rm -f
|
||||
|
||||
.PHONY: all all-before all-after clean clean-custom
|
||||
|
||||
all: all-before boesounds.dll all-after
|
||||
|
||||
|
||||
clean: clean-custom
|
||||
${RM} dllmain.o $(BIN)
|
||||
|
||||
$(BIN): BOESOUNDS.res dllmain.o
|
||||
$(CPP) -shared -Wl,--dll dllmain.o BOESOUNDS.res -o boesounds.dll
|
||||
|
||||
dllmain.o: dllmain.cpp
|
||||
$(CPP) -c dllmain.cpp -o dllmain.o $(CXXFLAGS)
|
||||
|
||||
BOESOUNDS.res: BOESOUNDS.RC
|
||||
$(WINDRES) -J rc -O coff -i BOESOUNDS.RC -o BOESOUNDS.res
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user