
Thanks to @redsaurus we've now got (partial) 64-bit support. The game and sounds dll now compile under x64. I've also added a simple python configure script (based off of Arancaytar's cburschka/cadence script) to quickly allow changing compilers. Gone are the days of three different Makefiles!
16 lines
364 B
C
16 lines
364 B
C
#ifndef _BLADES_H
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#define _BLADES_H
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#include "classes/pc.h" // party_record_type
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#include "global.h" // structs
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void check_game_done();
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Boolean handle_menu (short item, HMENU menu);
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void load_cursors();
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void change_cursor(POINT where_curs);
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void cursor_go();
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void cursor_stay();
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LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM);
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#endif
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