316 lines
11 KiB
Plaintext
316 lines
11 KiB
Plaintext
Scenario text for Scen name:
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Scenario Text:
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Message 0: Scen name
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Message 1: Who wrote 1
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Message 2: Who wrote 2
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Message 3: Contact info
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Message 4:
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Message 5:
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Message 6:
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Message 7:
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Message 8:
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Message 9:
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Message 10: Begin journal strs
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Message 11:
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Message 12:
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Message 13:
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Message 14:
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Message 15:
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Message 16:
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Message 17:
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Message 18:
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Message 19:
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Message 20:
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Message 21:
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Message 22:
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Message 23:
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Message 24:
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Message 25:
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Message 26:
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Message 27:
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Message 28:
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Message 29:
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Message 30:
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Message 31:
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Message 32:
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Message 33:
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Message 34:
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Message 35:
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Message 36:
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Message 37:
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Message 38:
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Message 39:
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Message 40:
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Message 41:
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Message 42:
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Message 43:
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Message 44:
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Message 45:
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Message 46:
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Message 47:
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Message 48:
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Message 49:
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Message 50:
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Message 51:
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Message 52:
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Message 53:
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Message 54:
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Message 55:
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Message 56:
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Message 57:
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Message 58:
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Message 59: End journal strs
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Message 60: Unused Special Item
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Message 61:
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Message 62: Unused Special Item
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Message 63:
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Message 64: Unused Special Item
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Message 65:
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Message 66: Unused Special Item
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Message 67:
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Message 68: Unused Special Item
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Message 69:
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Message 70: Unused Special Item
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Message 71:
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Message 72: Unused Special Item
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Message 73:
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Message 74: Unused Special Item
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Message 75:
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Message 76: Unused Special Item
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Message 77:
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Message 78: Unused Special Item
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Message 79:
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Message 80: Unused Special Item
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Message 81:
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Message 82: Unused Special Item
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Message 83:
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Message 84: Unused Special Item
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Message 85:
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Message 86: Unused Special Item
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Message 87:
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Message 88: Unused Special Item
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Message 89:
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Message 90: Unused Special Item
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Message 91:
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Message 92: Unused Special Item
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Message 93:
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Message 94: Unused Special Item
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Message 95:
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Message 96: Unused Special Item
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Message 97:
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Message 98: Unused Special Item
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Message 99:
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Message 100: Unused Special Item
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Message 101:
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Message 102: Unused Special Item
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Message 103:
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Message 104: Unused Special Item
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Message 105:
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Message 106: Unused Special Item
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Message 107:
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Message 108: Unused Special Item
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Message 109:
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Message 110: Unused Special Item
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Message 111:
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Message 112: Unused Special Item
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Message 113:
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Message 114: Unused Special Item
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Message 115:
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Message 116: Unused Special Item
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Message 117:
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Message 118: Unused Special Item
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Message 119:
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Message 120: Unused Special Item
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Message 121:
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Message 122: Unused Special Item
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Message 123:
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Message 124: Unused Special Item
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Message 125:
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Message 126: Unused Special Item
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Message 127:
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Message 128: Unused Special Item
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Message 129:
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Message 130: Unused Special Item
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Message 131:
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Message 132: Unused Special Item
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Message 133:
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Message 134: Unused Special Item
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Message 135:
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Message 136: Unused Special Item
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Message 137:
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Message 138: Unused Special Item
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Message 139:
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Message 140: Unused Special Item
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Message 141:
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Message 142: Unused Special Item
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Message 143:
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Message 144: Unused Special Item
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Message 145:
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Message 146: Unused Special Item
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Message 147:
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Message 148: Unused Special Item
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Message 149:
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Message 150: Unused Special Item
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Message 151:
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Message 152: Unused Special Item
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Message 153:
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Message 154: Unused Special Item
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Message 155:
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Message 156: Unused Special Item
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Message 157:
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Message 158: Unused Special Item
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Message 159: End special item descs
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Outdoor Sections Text:
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Section X = 0, Y = 0:
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Message 0: Area name
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Message 1: Rectangle 1
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Message 2: Rectangle 2
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Message 3: Rectangle 3
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Message 4: Rectangle 4
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Message 5: Rectangle 5
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Message 6: Rectangle 6
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Message 7: Rectangle 7
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Message 8: Rectangle 8
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Message 9: Comment
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Message 100: Warrior's Grove
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Message 101:
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Message 102:
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Message 103:
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Message 104:
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Message 105:
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Message 106:
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Message 107:
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Town Text:
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Town: Warrior's Grove
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Town Messages:
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Message 0: Warrior's Grove
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Message 1: Rectangle 1
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Message 2: Rectangle 2
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Message 3: Rectangle 3
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Message 4: Rectangle 4
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Message 5: Rectangle 5
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Message 6: Rectangle 6
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Message 7: Rectangle 7
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Message 8: Rectangle 8
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Message 9: Rectangle 9
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Message 10: Rectangle 10
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Message 11: Rectangle 11
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Message 12: Rectangle 12
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Message 13: Rectangle 13
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Message 14: Rectangle 14
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Message 15: Rectangle 15
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Message 16: Rectangle 16
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Message 17: Comment 1
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Message 18: Comment 2
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Message 19: Comment 3
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Message 20: Do you wish to leave the scenario now?
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Message 21:
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Message 22:
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Message 23:
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Message 24:
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Message 25:
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Message 26: You find a narrow, concealed walkway between two buildings. Webs hang frome ceiling, and the bones of unfortunate rats crunch underfoot.
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Message 120: Training Arena| All are welcome
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Message 121: The sign has a bow and arrows painted on it.
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Message 122: Walner - Sage| Identification available| Reasonable prices
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Message 123: Warrior's Arms| VACANCY
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Message 124: Shrine of Divine Health
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Message 125: Tools of Violence and Mayhem
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Message 126: Step on this spot to end scenario.
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Message 127:
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Message 128:
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Message 129:
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Message 130:
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Message 131:
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Message 132:
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Message 133:
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Message 134:
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Town Dialogue:
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Personality 0 name: Vastro
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Personality 0 look: You meet a massive, alarmingly muscled man, wearing polished armor. He appraises you carefully as you approach.
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Personality 0 ask name: "I am Vastro, head trainer for Warrior's Grove."
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Personality 0 ask job: "I am the trainer for the Grove. I trach people skills so they can survive in the surrounding lands."
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Personality 0 confused: He shakes his head.
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Personality 1 name: Rippel
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Personality 1 look: A lovely woman with delicate features sits behind the counter. She is gluing bright blue feathers on the shafts of iron-tipped arrows.
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Personality 1 ask name: "I am known as Rippel the fletcher. Welcome to my shop."
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Personality 1 ask job: "I perform the same job I have performed in many strange lands. I create missile weapons of the finest quality. You may purchase them if you like."
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Personality 1 confused: "I know not of which you speak."
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Personality 2 name: Walner
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Personality 2 look: A heavy set man sits behind the counter, wearing the traidition blue robes of an apprentice mage. The robes show a bit of wear and tear, as if he's been travelling for some time.
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Personality 2 ask name: He nods in greeting. "I am called Walner."
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Personality 2 ask job: "I am, I'm quite proud to say, a sage with no small experience. Whether in the fields of alchemy or identification, I can be of great assistance to you."
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Personality 2 confused: He looks confused.
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Personality 3 name: Marian
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Personality 3 look: You interrupt a priestess. She concludes her chanting, turns, and bows to you. The ankh around her neck indicates some proficiency in the healing arts.
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Personality 3 ask name: "I am Marian. Welcome to the Shrine of Divine Health."
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Personality 3 ask job: "The Shrine of Divine Health is dedicated to all of the healing arts. It certainly comes in handy here in Warrior's Grove."
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Personality 3 confused: She doesn't understand.
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Personality 4 name: Gonski
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Personality 4 look: You meet the shop proprietor, a scarred, withered old man. His leathery skin shows the signs of many years under the sun, and his arms have the thin pale lines left by many old wounds.
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Personality 4 ask name: "I'm Gonski," he grunts.
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Personality 4 ask job: He pats a nearby greatsword. "We got armor. We got weapons. We got shields. You can sell me your old stuff too."
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Personality 4 confused: "Huh?"
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Personality 5 name: Ella
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Personality 5 look: You walk up to the innkeeper. She doesn't seem surprised in the least to see big, beefy adventurers in her bar.
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Personality 5 ask name: She smiles. "I'm Ella, owner of the Warrior's Arms. How may I help you?"
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Personality 5 ask job: "We have all the things adventurers need. We can give you a room to rest in for the night, for only 5 gold. We have cheap rations available. And, of course, a tankard of beer is only a gold piece."
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Personality 5 confused: She smiles an shakes her head. "You'll have to make more sense than that."
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Personality 6 name:
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Personality 6 look:
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Personality 6 ask name:
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Personality 6 ask job:
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Personality 6 confused:
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Personality 7 name:
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Personality 7 look:
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Personality 7 ask name:
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Personality 7 ask job:
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Personality 7 confused:
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Personality 8 name:
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Personality 8 look:
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Personality 8 ask name:
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Personality 8 ask job:
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Personality 8 confused:
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Personality 9 name:
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Personality 9 look:
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Personality 9 ask name:
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Personality 9 ask job:
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Personality 9 confused:
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Node 1: "That's where you are now."
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Node 2: "I know not what you will find in the lands surrounding Warrior's Grove. You may rest assured, however, that they are filled with adventure, treasure, and direst peril."
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Node 2: "Perhaps you would like some training to help you survive?"
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Node 3: She sighs. "Before I came to Warrior's Grove, I practiced my trade in many cities, both on the surface and in Exile."
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Node 4: "I can hardly remember all the cities I have worked in. All I know is that there wll surely be many more."
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Node 5: Rippel's Fletching
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Node 6: "Adventures. Wars. Hordes of rampaging demons. I've seen it all."
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Node 7: He looks over your items with a practiced eye. It only takes a moment to figure out what each one is. With a smile, he says "No problem. Each identification will be a mere 10 gold."
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Node 8: Walner's potions
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Node 9: "Are you interested in identification or potions?"
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Node 10: He coughs modestly. "Why, my identification skills alone make me invaluable to adventurers."
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Node 11: Marian the Healer
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Node 12: "We priests and priestesses of healing dedicate ourselves to the restoration of those who fall ill, break bones, are gnawed on by monsters, that sort of thing."
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Node 13: "I don't know what's going on outside these walls. However, considering the number of mutilated people that have been coming back lately, it must be something unpleasant."
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Node 14: "We got all sorts of weapons here. You'll need to be well equipped when you leave town."
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Node 15: "There's plenty of monsters out there." He snorts. "Probably too much for the likes of you. But itf you want to have a chance, you want some of my weapons."
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Node 16: Fine Weapons
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Node 17: Fine Armor
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Node 18: Fine Shields
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Node 19: "Weapons, armor, or shields?"
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Node 20: He looks over your surplus goods. "A pretty sorry lot. Still, I might be able to offer you a little for it." He makes an offer for all of your identified items.
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Node 21: "A room, rations, or beer?"
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Node 22: She shows you to your room, and wishes you a pleasant night.
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Node 22: She shakes her head. "Sorry, but that's 5 gold."
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Node 23: Fine Rations
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Node 24: She serves up the beer. It's refreshing, in a nasty sort of way.
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Node 24: She looks pityingly upon you. "Not a gold piece to your name. How sad."
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Node 25: "Yes. Oh, and please bandage your wounds before going to your room. It's a great pain to clean the blood out of the blankets."
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