Files
oboe-original/Windows Code Release 3/Scen Ed/SCENTEXT.TXT
2025-05-14 09:16:02 -05:00

316 lines
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Plaintext

Scenario text for Scen name:
Scenario Text:
Message 0: Scen name
Message 1: Who wrote 1
Message 2: Who wrote 2
Message 3: Contact info
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Message 60: Unused Special Item
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Message 159: End special item descs
Outdoor Sections Text:
Section X = 0, Y = 0:
Message 0: Area name
Message 1: Rectangle 1
Message 2: Rectangle 2
Message 3: Rectangle 3
Message 4: Rectangle 4
Message 5: Rectangle 5
Message 6: Rectangle 6
Message 7: Rectangle 7
Message 8: Rectangle 8
Message 9: Comment
Message 100: Warrior's Grove
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Town Text:
Town: Warrior's Grove
Town Messages:
Message 0: Warrior's Grove
Message 1: Rectangle 1
Message 2: Rectangle 2
Message 3: Rectangle 3
Message 4: Rectangle 4
Message 5: Rectangle 5
Message 6: Rectangle 6
Message 7: Rectangle 7
Message 8: Rectangle 8
Message 9: Rectangle 9
Message 10: Rectangle 10
Message 11: Rectangle 11
Message 12: Rectangle 12
Message 13: Rectangle 13
Message 14: Rectangle 14
Message 15: Rectangle 15
Message 16: Rectangle 16
Message 17: Comment 1
Message 18: Comment 2
Message 19: Comment 3
Message 20: Do you wish to leave the scenario now?
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Message 26: You find a narrow, concealed walkway between two buildings. Webs hang frome ceiling, and the bones of unfortunate rats crunch underfoot.
Message 120: Training Arena| All are welcome
Message 121: The sign has a bow and arrows painted on it.
Message 122: Walner - Sage| Identification available| Reasonable prices
Message 123: Warrior's Arms| VACANCY
Message 124: Shrine of Divine Health
Message 125: Tools of Violence and Mayhem
Message 126: Step on this spot to end scenario.
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Town Dialogue:
Personality 0 name: Vastro
Personality 0 look: You meet a massive, alarmingly muscled man, wearing polished armor. He appraises you carefully as you approach.
Personality 0 ask name: "I am Vastro, head trainer for Warrior's Grove."
Personality 0 ask job: "I am the trainer for the Grove. I trach people skills so they can survive in the surrounding lands."
Personality 0 confused: He shakes his head.
Personality 1 name: Rippel
Personality 1 look: A lovely woman with delicate features sits behind the counter. She is gluing bright blue feathers on the shafts of iron-tipped arrows.
Personality 1 ask name: "I am known as Rippel the fletcher. Welcome to my shop."
Personality 1 ask job: "I perform the same job I have performed in many strange lands. I create missile weapons of the finest quality. You may purchase them if you like."
Personality 1 confused: "I know not of which you speak."
Personality 2 name: Walner
Personality 2 look: A heavy set man sits behind the counter, wearing the traidition blue robes of an apprentice mage. The robes show a bit of wear and tear, as if he's been travelling for some time.
Personality 2 ask name: He nods in greeting. "I am called Walner."
Personality 2 ask job: "I am, I'm quite proud to say, a sage with no small experience. Whether in the fields of alchemy or identification, I can be of great assistance to you."
Personality 2 confused: He looks confused.
Personality 3 name: Marian
Personality 3 look: You interrupt a priestess. She concludes her chanting, turns, and bows to you. The ankh around her neck indicates some proficiency in the healing arts.
Personality 3 ask name: "I am Marian. Welcome to the Shrine of Divine Health."
Personality 3 ask job: "The Shrine of Divine Health is dedicated to all of the healing arts. It certainly comes in handy here in Warrior's Grove."
Personality 3 confused: She doesn't understand.
Personality 4 name: Gonski
Personality 4 look: You meet the shop proprietor, a scarred, withered old man. His leathery skin shows the signs of many years under the sun, and his arms have the thin pale lines left by many old wounds.
Personality 4 ask name: "I'm Gonski," he grunts.
Personality 4 ask job: He pats a nearby greatsword. "We got armor. We got weapons. We got shields. You can sell me your old stuff too."
Personality 4 confused: "Huh?"
Personality 5 name: Ella
Personality 5 look: You walk up to the innkeeper. She doesn't seem surprised in the least to see big, beefy adventurers in her bar.
Personality 5 ask name: She smiles. "I'm Ella, owner of the Warrior's Arms. How may I help you?"
Personality 5 ask job: "We have all the things adventurers need. We can give you a room to rest in for the night, for only 5 gold. We have cheap rations available. And, of course, a tankard of beer is only a gold piece."
Personality 5 confused: She smiles an shakes her head. "You'll have to make more sense than that."
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Node 1: "That's where you are now."
Node 2: "I know not what you will find in the lands surrounding Warrior's Grove. You may rest assured, however, that they are filled with adventure, treasure, and direst peril."
Node 2: "Perhaps you would like some training to help you survive?"
Node 3: She sighs. "Before I came to Warrior's Grove, I practiced my trade in many cities, both on the surface and in Exile."
Node 4: "I can hardly remember all the cities I have worked in. All I know is that there wll surely be many more."
Node 5: Rippel's Fletching
Node 6: "Adventures. Wars. Hordes of rampaging demons. I've seen it all."
Node 7: He looks over your items with a practiced eye. It only takes a moment to figure out what each one is. With a smile, he says "No problem. Each identification will be a mere 10 gold."
Node 8: Walner's potions
Node 9: "Are you interested in identification or potions?"
Node 10: He coughs modestly. "Why, my identification skills alone make me invaluable to adventurers."
Node 11: Marian the Healer
Node 12: "We priests and priestesses of healing dedicate ourselves to the restoration of those who fall ill, break bones, are gnawed on by monsters, that sort of thing."
Node 13: "I don't know what's going on outside these walls. However, considering the number of mutilated people that have been coming back lately, it must be something unpleasant."
Node 14: "We got all sorts of weapons here. You'll need to be well equipped when you leave town."
Node 15: "There's plenty of monsters out there." He snorts. "Probably too much for the likes of you. But itf you want to have a chance, you want some of my weapons."
Node 16: Fine Weapons
Node 17: Fine Armor
Node 18: Fine Shields
Node 19: "Weapons, armor, or shields?"
Node 20: He looks over your surplus goods. "A pretty sorry lot. Still, I might be able to offer you a little for it." He makes an offer for all of your identified items.
Node 21: "A room, rations, or beer?"
Node 22: She shows you to your room, and wishes you a pleasant night.
Node 22: She shakes her head. "Sorry, but that's 5 gold."
Node 23: Fine Rations
Node 24: She serves up the beer. It's refreshing, in a nasty sort of way.
Node 24: She looks pityingly upon you. "Not a gold piece to your name. How sad."
Node 25: "Yes. Oh, and please bandage your wounds before going to your room. It's a great pain to clean the blood out of the blankets."