Scenario text for Scen name: Scenario Text: Message 0: Scen name Message 1: Who wrote 1 Message 2: Who wrote 2 Message 3: Contact info Message 4: Message 5: Message 6: Message 7: Message 8: Message 9: Message 10: Begin journal strs Message 11: Message 12: Message 13: Message 14: Message 15: Message 16: Message 17: Message 18: Message 19: Message 20: Message 21: Message 22: Message 23: Message 24: Message 25: Message 26: Message 27: Message 28: Message 29: Message 30: Message 31: Message 32: Message 33: Message 34: Message 35: Message 36: Message 37: Message 38: Message 39: Message 40: Message 41: Message 42: Message 43: Message 44: Message 45: Message 46: Message 47: Message 48: Message 49: Message 50: Message 51: Message 52: Message 53: Message 54: Message 55: Message 56: Message 57: Message 58: Message 59: End journal strs Message 60: Unused Special Item Message 61: Message 62: Unused Special Item Message 63: Message 64: Unused Special Item Message 65: Message 66: Unused Special Item Message 67: Message 68: Unused Special Item Message 69: Message 70: Unused Special Item Message 71: Message 72: Unused Special Item Message 73: Message 74: Unused Special Item Message 75: Message 76: Unused Special Item Message 77: Message 78: Unused Special Item Message 79: Message 80: Unused Special Item Message 81: Message 82: Unused Special Item Message 83: Message 84: Unused Special Item Message 85: Message 86: Unused Special Item Message 87: Message 88: Unused Special Item Message 89: Message 90: Unused Special Item Message 91: Message 92: Unused Special Item Message 93: Message 94: Unused Special Item Message 95: Message 96: Unused Special Item Message 97: Message 98: Unused Special Item Message 99: Message 100: Unused Special Item Message 101: Message 102: Unused Special Item Message 103: Message 104: Unused Special Item Message 105: Message 106: Unused Special Item Message 107: Message 108: Unused Special Item Message 109: Message 110: Unused Special Item Message 111: Message 112: Unused Special Item Message 113: Message 114: Unused Special Item Message 115: Message 116: Unused Special Item Message 117: Message 118: Unused Special Item Message 119: Message 120: Unused Special Item Message 121: Message 122: Unused Special Item Message 123: Message 124: Unused Special Item Message 125: Message 126: Unused Special Item Message 127: Message 128: Unused Special Item Message 129: Message 130: Unused Special Item Message 131: Message 132: Unused Special Item Message 133: Message 134: Unused Special Item Message 135: Message 136: Unused Special Item Message 137: Message 138: Unused Special Item Message 139: Message 140: Unused Special Item Message 141: Message 142: Unused Special Item Message 143: Message 144: Unused Special Item Message 145: Message 146: Unused Special Item Message 147: Message 148: Unused Special Item Message 149: Message 150: Unused Special Item Message 151: Message 152: Unused Special Item Message 153: Message 154: Unused Special Item Message 155: Message 156: Unused Special Item Message 157: Message 158: Unused Special Item Message 159: End special item descs Outdoor Sections Text: Section X = 0, Y = 0: Message 0: Area name Message 1: Rectangle 1 Message 2: Rectangle 2 Message 3: Rectangle 3 Message 4: Rectangle 4 Message 5: Rectangle 5 Message 6: Rectangle 6 Message 7: Rectangle 7 Message 8: Rectangle 8 Message 9: Comment Message 100: Warrior's Grove Message 101: Message 102: Message 103: Message 104: Message 105: Message 106: Message 107: Town Text: Town: Warrior's Grove Town Messages: Message 0: Warrior's Grove Message 1: Rectangle 1 Message 2: Rectangle 2 Message 3: Rectangle 3 Message 4: Rectangle 4 Message 5: Rectangle 5 Message 6: Rectangle 6 Message 7: Rectangle 7 Message 8: Rectangle 8 Message 9: Rectangle 9 Message 10: Rectangle 10 Message 11: Rectangle 11 Message 12: Rectangle 12 Message 13: Rectangle 13 Message 14: Rectangle 14 Message 15: Rectangle 15 Message 16: Rectangle 16 Message 17: Comment 1 Message 18: Comment 2 Message 19: Comment 3 Message 20: Do you wish to leave the scenario now? Message 21: Message 22: Message 23: Message 24: Message 25: Message 26: You find a narrow, concealed walkway between two buildings. Webs hang frome ceiling, and the bones of unfortunate rats crunch underfoot. Message 120: Training Arena| All are welcome Message 121: The sign has a bow and arrows painted on it. Message 122: Walner - Sage| Identification available| Reasonable prices Message 123: Warrior's Arms| VACANCY Message 124: Shrine of Divine Health Message 125: Tools of Violence and Mayhem Message 126: Step on this spot to end scenario. Message 127: Message 128: Message 129: Message 130: Message 131: Message 132: Message 133: Message 134: Town Dialogue: Personality 0 name: Vastro Personality 0 look: You meet a massive, alarmingly muscled man, wearing polished armor. He appraises you carefully as you approach. Personality 0 ask name: "I am Vastro, head trainer for Warrior's Grove." Personality 0 ask job: "I am the trainer for the Grove. I trach people skills so they can survive in the surrounding lands." Personality 0 confused: He shakes his head. Personality 1 name: Rippel Personality 1 look: A lovely woman with delicate features sits behind the counter. She is gluing bright blue feathers on the shafts of iron-tipped arrows. Personality 1 ask name: "I am known as Rippel the fletcher. Welcome to my shop." Personality 1 ask job: "I perform the same job I have performed in many strange lands. I create missile weapons of the finest quality. You may purchase them if you like." Personality 1 confused: "I know not of which you speak." Personality 2 name: Walner Personality 2 look: A heavy set man sits behind the counter, wearing the traidition blue robes of an apprentice mage. The robes show a bit of wear and tear, as if he's been travelling for some time. Personality 2 ask name: He nods in greeting. "I am called Walner." Personality 2 ask job: "I am, I'm quite proud to say, a sage with no small experience. Whether in the fields of alchemy or identification, I can be of great assistance to you." Personality 2 confused: He looks confused. Personality 3 name: Marian Personality 3 look: You interrupt a priestess. She concludes her chanting, turns, and bows to you. The ankh around her neck indicates some proficiency in the healing arts. Personality 3 ask name: "I am Marian. Welcome to the Shrine of Divine Health." Personality 3 ask job: "The Shrine of Divine Health is dedicated to all of the healing arts. It certainly comes in handy here in Warrior's Grove." Personality 3 confused: She doesn't understand. Personality 4 name: Gonski Personality 4 look: You meet the shop proprietor, a scarred, withered old man. His leathery skin shows the signs of many years under the sun, and his arms have the thin pale lines left by many old wounds. Personality 4 ask name: "I'm Gonski," he grunts. Personality 4 ask job: He pats a nearby greatsword. "We got armor. We got weapons. We got shields. You can sell me your old stuff too." Personality 4 confused: "Huh?" Personality 5 name: Ella Personality 5 look: You walk up to the innkeeper. She doesn't seem surprised in the least to see big, beefy adventurers in her bar. Personality 5 ask name: She smiles. "I'm Ella, owner of the Warrior's Arms. How may I help you?" Personality 5 ask job: "We have all the things adventurers need. We can give you a room to rest in for the night, for only 5 gold. We have cheap rations available. And, of course, a tankard of beer is only a gold piece." Personality 5 confused: She smiles an shakes her head. "You'll have to make more sense than that." Personality 6 name: Personality 6 look: Personality 6 ask name: Personality 6 ask job: Personality 6 confused: Personality 7 name: Personality 7 look: Personality 7 ask name: Personality 7 ask job: Personality 7 confused: Personality 8 name: Personality 8 look: Personality 8 ask name: Personality 8 ask job: Personality 8 confused: Personality 9 name: Personality 9 look: Personality 9 ask name: Personality 9 ask job: Personality 9 confused: Node 1: "That's where you are now." Node 2: "I know not what you will find in the lands surrounding Warrior's Grove. You may rest assured, however, that they are filled with adventure, treasure, and direst peril." Node 2: "Perhaps you would like some training to help you survive?" Node 3: She sighs. "Before I came to Warrior's Grove, I practiced my trade in many cities, both on the surface and in Exile." Node 4: "I can hardly remember all the cities I have worked in. All I know is that there wll surely be many more." Node 5: Rippel's Fletching Node 6: "Adventures. Wars. Hordes of rampaging demons. I've seen it all." Node 7: He looks over your items with a practiced eye. It only takes a moment to figure out what each one is. With a smile, he says "No problem. Each identification will be a mere 10 gold." Node 8: Walner's potions Node 9: "Are you interested in identification or potions?" Node 10: He coughs modestly. "Why, my identification skills alone make me invaluable to adventurers." Node 11: Marian the Healer Node 12: "We priests and priestesses of healing dedicate ourselves to the restoration of those who fall ill, break bones, are gnawed on by monsters, that sort of thing." Node 13: "I don't know what's going on outside these walls. However, considering the number of mutilated people that have been coming back lately, it must be something unpleasant." Node 14: "We got all sorts of weapons here. You'll need to be well equipped when you leave town." Node 15: "There's plenty of monsters out there." He snorts. "Probably too much for the likes of you. But itf you want to have a chance, you want some of my weapons." Node 16: Fine Weapons Node 17: Fine Armor Node 18: Fine Shields Node 19: "Weapons, armor, or shields?" Node 20: He looks over your surplus goods. "A pretty sorry lot. Still, I might be able to offer you a little for it." He makes an offer for all of your identified items. Node 21: "A room, rations, or beer?" Node 22: She shows you to your room, and wishes you a pleasant night. Node 22: She shakes her head. "Sorry, but that's 5 gold." Node 23: Fine Rations Node 24: She serves up the beer. It's refreshing, in a nasty sort of way. Node 24: She looks pityingly upon you. "Not a gold piece to your name. How sad." Node 25: "Yes. Oh, and please bandage your wounds before going to your room. It's a great pain to clean the blood out of the blankets."