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boe-scenarios/BoEArchFull/Utility/Designers/Nexus, The (Utility)/Nexus, The/Nexus.txt
2025-08-01 10:47:35 -05:00

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The Nexius is a testing land for adventurers.
Parties can enter the towers and see just how effective their defensive spells are against Affect Party - (Curse, Disease, Dumbfound, Poison, remove Invulnerability, Slow, etc.).
The Defensive spells - like Major Haste, Major Blessing, Protection, Restore Mind, Cure All, Bless Party, Avatar, etc - may be cumulative. I know casting a lot of Bless Partys can make it last over 80 rounds and I'm sure there has to be maximum Blessing effect (for the to hit percentage, extra damage, and damage reduced from attacks).
The towers are self-explanatory. The officials have information as well as the runes display a small message as you step on them.
Fighting monsters:
The Tower of Combat is the only place with monsters. The designer has to use the Scenario Editor to change the town encounter groups 1 (within the 4 runes) and 2 (usually near the middle of the tower).
As these are One-time place town encounters, you need to reset the towns in any of the other towers by pressing ">" - this should allow repeated testing with the encounter group in the Tower of Combat. Setting the flag to 0 doesn't work, this 250 thing truly makes it a one-time thing.
Ideal use of this part of The Nexus:
Use the Scenario Editor to change the monsters (type, number, placement)
Talk to the official to set up the encounters (group 1, group 2, eliminate all monsters, or play on the runes)
Step on the runes and observe the effects
Use time and Defensive spells to remove the effects
If you want, use the portals to stairway to the Tower of Combat and attack the desired group of monsters
Designing Affect Party special spells
A designer can take a typical party that would be in the scenario through the towers and see what Affect Party special spells would do - for example, a Curse 7 and Slow 3 before the party fights 7 Vahnatai (encounter group 2).
Of course, since these spells are considered Mage or Priest level 8 or higher, they would be used by only the very high level hostile spell casters (Erika, Rentar-Ihrno, Order mages, Dragons, etc.)
The Crater of Sounds is self-explanatory, talk to Echoer.
The sounds of Blades of Exile
11 - boom 3 Fast Booms
87 - attk Attack - Bite
86 - Attack - Claw
88 - Attack - Slime
89 - Attack - Zap
1 - beep Beep - low
0 - Beep - high
4 - bles Bless noise
48 - boat Boat move
8 - bubb Bubbles (brewing potions)
34 - butt Button press 1
37 - Button press 2
15 - creg Cash register
25 - cast Cast mage spell
24 - Cast priest spell
6 - chew Chewing
76 - chrp Chirp 1
77 - Chirp 2
91 - Chirp 3
58 - door Open door
59 - Close door
9 - Lock click
72 - club Club
38 - coin Coin on counter
39 - Coins jingling
75 - cold Cold damage
3 - cogh Cough (PC at 0 hp)
17 - Cough - short (being poisoned)
97 - dama Damage - Uh
7 - cool Cool (PC level gain)
42 - Dang (acid damage)
41 - Darn (failed lockpicked door)
66 - dise Disease
65 - dran Draining noise (scared uh uh)
78 - drip Drip 1
79 - Drip 2
95 - entr Enter dungeon
5 - expl Explosion
73 - fire Fire impact
74 - Fireball swoosh
85 - gall Gallop
32 - ghit Getting hit 1
33 - Getting hit 2
46 - grwl Growl
67 - huhm Huh?
62 - Mmmmmm.
68 - idns Identify noise
94 - levr Lever
12 - lbow Longbow
51 - mnos Magic noise 1
52 - Magic noise 2
53 - Magic noise 3
98 - misl Missile hit
44 - mbre Monster breathe
27 - mdie Monster dying 1
29 - Monster dying 2
30 - Monster dying 3
31 - Monster dying 4
84 - neig Neigh
45 - owho On who?
63 - owww Ow (stepping on lava)
90 - parl Paralyze
13 - deth Party death sound
21 - pcdy PC Dying
54 - scrm Scream
20 - yawn Yawn
96 - Sleep
60 - sbom Small boom (monster breaks a barrier)
57 - spec Special noise
36 - shel Spider Hello
35 - Spider Hi
64 - spit Spit
23 - outd Start outdoor combat
49 - step Step 1
50 - Step 2
47 - Walk - gravel
55 - Walk - squish
43 - ston Stoning noise
61 - summ Summoning
56 - swal Swallow
18 - swda Sword - drawing
93 - Sword - sheathe
2 - Sword Swish
19 - Sword swish
69 - swdb Sword 1
70 - Sword 2
71 - Sword 3
10 - tele Teleportation sound
40 - thnk Thank you very much
14 - tmis Thrown missile
16 - town Town entry
28 - watr Waterfall (with scream of excitement)
Animal sounds (click to look at them)
82 - Baa
80 - Bark
92 - Chicken
26 - Gremlin laugh
81 - Meow
83 - Moo
36 - Spider Hello
35 - Spider Hi
22 - N/A Opening music (Can't call this sound)