The Nexius is a testing land for adventurers. Parties can enter the towers and see just how effective their defensive spells are against Affect Party - (Curse, Disease, Dumbfound, Poison, remove Invulnerability, Slow, etc.). The Defensive spells - like Major Haste, Major Blessing, Protection, Restore Mind, Cure All, Bless Party, Avatar, etc - may be cumulative. I know casting a lot of Bless Partys can make it last over 80 rounds and I'm sure there has to be maximum Blessing effect (for the to hit percentage, extra damage, and damage reduced from attacks). The towers are self-explanatory. The officials have information as well as the runes display a small message as you step on them. Fighting monsters: The Tower of Combat is the only place with monsters. The designer has to use the Scenario Editor to change the town encounter groups 1 (within the 4 runes) and 2 (usually near the middle of the tower). As these are One-time place town encounters, you need to reset the towns in any of the other towers by pressing ">" - this should allow repeated testing with the encounter group in the Tower of Combat. Setting the flag to 0 doesn't work, this 250 thing truly makes it a one-time thing. Ideal use of this part of The Nexus: Use the Scenario Editor to change the monsters (type, number, placement) Talk to the official to set up the encounters (group 1, group 2, eliminate all monsters, or play on the runes) Step on the runes and observe the effects Use time and Defensive spells to remove the effects If you want, use the portals to stairway to the Tower of Combat and attack the desired group of monsters Designing Affect Party special spells A designer can take a typical party that would be in the scenario through the towers and see what Affect Party special spells would do - for example, a Curse 7 and Slow 3 before the party fights 7 Vahnatai (encounter group 2). Of course, since these spells are considered Mage or Priest level 8 or higher, they would be used by only the very high level hostile spell casters (Erika, Rentar-Ihrno, Order mages, Dragons, etc.) The Crater of Sounds is self-explanatory, talk to Echoer. The sounds of Blades of Exile 11 - boom 3 Fast Booms 87 - attk Attack - Bite 86 - Attack - Claw 88 - Attack - Slime 89 - Attack - Zap 1 - beep Beep - low 0 - Beep - high 4 - bles Bless noise 48 - boat Boat move 8 - bubb Bubbles (brewing potions) 34 - butt Button press 1 37 - Button press 2 15 - creg Cash register 25 - cast Cast mage spell 24 - Cast priest spell 6 - chew Chewing 76 - chrp Chirp 1 77 - Chirp 2 91 - Chirp 3 58 - door Open door 59 - Close door 9 - Lock click 72 - club Club 38 - coin Coin on counter 39 - Coins jingling 75 - cold Cold damage 3 - cogh Cough (PC at 0 hp) 17 - Cough - short (being poisoned) 97 - dama Damage - Uh 7 - cool Cool (PC level gain) 42 - Dang (acid damage) 41 - Darn (failed lockpicked door) 66 - dise Disease 65 - dran Draining noise (scared uh uh) 78 - drip Drip 1 79 - Drip 2 95 - entr Enter dungeon 5 - expl Explosion 73 - fire Fire impact 74 - Fireball swoosh 85 - gall Gallop 32 - ghit Getting hit 1 33 - Getting hit 2 46 - grwl Growl 67 - huhm Huh? 62 - Mmmmmm. 68 - idns Identify noise 94 - levr Lever 12 - lbow Longbow 51 - mnos Magic noise 1 52 - Magic noise 2 53 - Magic noise 3 98 - misl Missile hit 44 - mbre Monster breathe 27 - mdie Monster dying 1 29 - Monster dying 2 30 - Monster dying 3 31 - Monster dying 4 84 - neig Neigh 45 - owho On who? 63 - owww Ow (stepping on lava) 90 - parl Paralyze 13 - deth Party death sound 21 - pcdy PC Dying 54 - scrm Scream 20 - yawn Yawn 96 - Sleep 60 - sbom Small boom (monster breaks a barrier) 57 - spec Special noise 36 - shel Spider Hello 35 - Spider Hi 64 - spit Spit 23 - outd Start outdoor combat 49 - step Step 1 50 - Step 2 47 - Walk - gravel 55 - Walk - squish 43 - ston Stoning noise 61 - summ Summoning 56 - swal Swallow 18 - swda Sword - drawing 93 - Sword - sheathe 2 - Sword Swish 19 - Sword swish 69 - swdb Sword 1 70 - Sword 2 71 - Sword 3 10 - tele Teleportation sound 40 - thnk Thank you very much 14 - tmis Thrown missile 16 - town Town entry 28 - watr Waterfall (with scream of excitement) Animal sounds (click to look at them) 82 - Baa 80 - Bark 92 - Chicken 26 - Gremlin laugh 81 - Meow 83 - Moo 36 - Spider Hello 35 - Spider Hi 22 - N/A Opening music (Can't call this sound)