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d0a14a1a2bfc4f83ae6ecce020a62b9b6f8a3c81
lime/lime/audio
History
Joshua Granick b498f9e2ab Update AL bindings
2016-09-26 14:38:02 -07:00
..
fmod
console: loop mode specified at sound creation
2016-07-17 13:43:40 -05:00
openal
Update AL bindings
2016-09-26 14:38:02 -07:00
ALAudioContext.hx
CFFI work
2015-09-01 14:25:41 -07:00
ALCAudioContext.hx
Add bindings for device pause/resume for OpenAL
2016-09-09 14:10:49 -07:00
AudioBuffer.hx
Try and clear up GC issues (requires clean build)
2016-09-26 14:25:32 -07:00
AudioContext.hx
Disband lime.media, create lime.audio and lime.math
2014-08-02 10:33:32 -07:00
AudioManager.hx
Implement suspend/resume for OpenAL on window activate/deactivate
2016-09-09 14:11:20 -07:00
AudioSource.hx
Initial HelloWorld support for C# (thank you @vroad)
2016-08-30 02:55:19 -07:00
FlashAudioContext.hx
Fix to compile Flash to version 10 and below
2014-10-08 17:38:13 -04:00
HTML5AudioContext.hx
haxe_ver is a number
2016-08-30 09:41:32 +02:00
WebAudioContext.hx
Improve consistency between targets when merging documentation
2015-01-26 09:08:39 -08:00
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