console: loop mode specified at sound creation
FMOD uses loop mode to preprocess the sound.
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@@ -12,6 +12,7 @@ import js.html.Audio;
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#elseif flash
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import flash.media.Sound;
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#elseif lime_console
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import lime.audio.fmod.FMODMode;
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import lime.audio.fmod.FMODSound;
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#end
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@@ -101,7 +102,8 @@ class AudioBuffer {
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#if lime_console
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var sound:FMODSound = FMODSound.fromFile (path);
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var mode = StringTools.endsWith(path, ".wav") ? FMODMode.LOOP_OFF : FMODMode.LOOP_NORMAL;
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var sound:FMODSound = FMODSound.fromFile (path, mode);
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if (sound.valid) {
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16
lime/audio/fmod/FMODMode.hx
Normal file
16
lime/audio/fmod/FMODMode.hx
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@@ -0,0 +1,16 @@
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package lime.audio.fmod;
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#if lime_console
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import lime.ConsoleIncludePaths;
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@:enum abstract FMODMode(Int) {
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var LOOP_OFF = 0x00000001;
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var LOOP_NORMAL = 0x00000002;
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}
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#end
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@@ -16,7 +16,7 @@ extern class FMODSound {
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// fromFile creates a sound from the named file.
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@:native("lime::ConsoleFmodSound::fromFile")
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public static function fromFile (name:String):FMODSound;
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public static function fromFile (name:String, mode:FMODMode):FMODSound;
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// play plays the sound and returns the channel it was assigned.
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