Fix the webGL and SDL2 renderer's stencil and depth buffers
Lime
Lime is a flexible, lightweight layer for Haxe cross-platform developers.
Lime supports native, Flash and HTML5 targets with unified support for:
- Windowing
- Input
- Events
- Audio
- Render contexts
- Network access
- Assets
Lime does not include a renderer, but exposes the current context:
- Canvas
- DOM
- Flash
- GL
The GL context is based upon the WebGL standard, implemented for both OpenGL and OpenGL ES as needed.
Lime provides a unified audio API, but also provides access to OpenAL for advanced audio on native targets.
License
Lime is free, open-source software under the MIT license.
Installation
First install the latest version of Haxe.
Next, until the new version of Lime is released, you can download the current development build, and install using:
haxelib local filename.zip
You will also want to install Aether:
haxelib install aether
haxelib run aether setup
Building from Source
Clone the Lime repository, as well as the submodules:
git clone --recursive https://github.com/openfl/lime
Tell haxelib where your development copy of Lime is installed:
haxelib dev lime lime
If Aether is installed, you can build the binaries using "aether rebuild":
aether rebuild lime windows
aether rebuild lime linux -64 -release -clean
On a Windows machine, you should have Microsoft Visual Studio C++ (Express is just fine) installed. You will need Xcode on a Mac. To build on a Linux machine, you may need the following packages (or similar):
sudo apt-get install libgl1-mesa-dev libglu1-mesa-dev g++ g++-multilib gcc-multilib
To switch away from a source build, use:
haxelib dev lime
Sample
You can build a sample Lime project with the following commands:
aether create lime:HelloWorld
cd HelloWorld
aether test neko
You can also list other projects that are available using "aether create lime".
Targets
Lime currently supports the following targets:
aether test windows
aether test mac
aether test linux
aether test neko
aether test html5
aether test flash
Native builds must be built on the same operating system as the target. As supported in other versions of Lime, additional platforms (iOS, Android, BlackBerry, Tizen) will be restored in the near future.

