305 lines
8.6 KiB
Markdown
305 lines
8.6 KiB
Markdown
2.0.3
|
|
=====
|
|
|
|
* Improved linking of OpenAL for Android
|
|
* Added support for cached `<library />` processing
|
|
* Fixed exit code behavior when calling HXCPP
|
|
* Fixed minor issues with "lime rebuild tools"
|
|
|
|
|
|
2.0.2
|
|
=====
|
|
|
|
* Added ARMV7S, ARM64 and X86_64 support for iOS
|
|
* Added unofficial Java support
|
|
* Added xxhdpi and xxxhdpi icons for Android
|
|
* Added initial support for Android (without legacy)
|
|
* Upgraded to a newer SDL2 release for desktop
|
|
* Improved the behavior of Image.setPixels
|
|
* Improved Image.fromBytes for HTML5
|
|
* Improved Image.fillRect for HTML5
|
|
* Fixed issue causing "bin" directories to appear on rebuild
|
|
* Fixed issues with Android ADB
|
|
* Fixed an issue with HTML5 copyPixels
|
|
* Fixed an infinite loop when loading WAV audio
|
|
* Fixed an infinite loop when loading WAV audio (legacy)
|
|
* Fixed GL.getShaderPrecisionFormat (legacy)
|
|
* Removed unnecessary iOS libraries (legacy)
|
|
* Fixed Android x86 builds (legacy)
|
|
* Fixed TextField leading (legacy)
|
|
|
|
|
|
2.0.1
|
|
=====
|
|
|
|
* Added GL.isContextLost
|
|
* Added Renderer onRenderContextLost/onRenderContextRestored
|
|
* Improved Android device version check
|
|
* Changed Firefox to type WEB instead of MOBILE
|
|
* Fixed HTML5 touch event coordinates
|
|
|
|
|
|
2.0.0
|
|
=====
|
|
|
|
* Improved the "lime rebuild" command
|
|
* Added a "-dryrun" flag to help test the tools
|
|
* Fixed zero width/height in lime.graphics.Image
|
|
* Populate environment with HXCPP config defines
|
|
* Fixed double dispatch of HTML5 mouse events
|
|
* Improved the "lime.embed" JS command
|
|
* Fixed "lime create openfl"
|
|
* Made fixes to support the newer Blackberry SDK
|
|
* Fixed GraphicsPath on Neko (legacy)
|
|
|
|
|
|
2.0.0-beta
|
|
==========
|
|
|
|
* Merged the Lime "legacy" codebase
|
|
* Initial steps towards Lime node.js support
|
|
* Sped up rasterization of SVG icon images
|
|
* Sped up splash image generation
|
|
* Improved lime.graphics.Image for some browsers
|
|
* Added native PNG/JPG encoding
|
|
* Improved $variable handling in project parsing
|
|
* Other minor fixes
|
|
|
|
|
|
2.0.0-alpha.8
|
|
=============
|
|
|
|
* Guarded certain CFFI calls
|
|
* Fixed discovery of Java install on OS X
|
|
* Omitting Android force downgrade on old devices
|
|
|
|
|
|
2.0.0-alpha.7
|
|
=============
|
|
|
|
* Improved handling of haxelib library versions
|
|
* Add patched haxe.CallStack to fix C++ stack order
|
|
* Fix fonts to use the true font name
|
|
* Automatically register fonts embedded in the project
|
|
* Fixed and documented the "-args" tool flag
|
|
* Added the force downgrade argument when installing on Android
|
|
|
|
|
|
2.0.0-alpha.6
|
|
=============
|
|
|
|
* Added initial support for cubic bezier font outlines
|
|
* Added better OpenFL ASCII color on Mac
|
|
* Maybe Java optional during build process for SVG rasterizer
|
|
* Improved "isText" file detection
|
|
* Fixed loading of type BINARY files as TEXT
|
|
|
|
|
|
2.0.0-alpha.5
|
|
=============
|
|
|
|
* Added patched Haxe Boot class, to fix Std.is on Safari
|
|
* Added support for the "openfl" command
|
|
* Using the proper font name when embedding in Flash
|
|
* Improved the handling of font family name detection
|
|
* Minor fixes
|
|
|
|
|
|
2.0.0-alpha.4
|
|
=============
|
|
|
|
* Improved parsing of HXML when compiling for the Flash target
|
|
* Improved the `<config />` data system
|
|
* Enabled splash screen generation for iOS again
|
|
|
|
|
|
2.0.0-alpha.3
|
|
=============
|
|
|
|
* Fixed handling of HXML with comments when targeting Flash
|
|
* Added initial support for ".bundle" asset folders
|
|
* Added initial support for `<library path="" preload="true" />`
|
|
* Passing "-verbose" when appropriate to library handlers
|
|
* Improved code completion for FlashDevelop
|
|
* Improved population of defines in project file handling
|
|
* Fixed "lime create extension"
|
|
* Improvements to `<config />` tag merging
|
|
* Added Tilesheet TILE_RECT support (legacy)
|
|
|
|
|
|
2.0.0-alpha.2
|
|
=============
|
|
|
|
* Added Lime "legacy" binaries for OpenFL v2 native support
|
|
* Merged the Aether tools into Lime
|
|
* Improved the "lime rebuild" command
|
|
* Added onSaveInstanceState/onRestoreInstanceState on Android
|
|
* Added TouchEvent handling on HTML5
|
|
* Fixed handling of GL depth and stencil buffers
|
|
* Fixed ImageDataUtil fillRect, copyPixels, colorTransform
|
|
* Fixed iOS framework paths which include spaces
|
|
* Fixed ByteArray.writeBytes when the length is zero
|
|
* Fixed the iOS linker flags project option
|
|
* Moved to JSON asset libraries instead of serialized ones
|
|
* Improved handling of SWF asset embedding
|
|
* Improved handling of HTML5 key events
|
|
* Disabled HTML5 page scrolling using the arrow keys
|
|
* Improved ByteArray support on HTML5
|
|
* Fixed HTML5 mouse coordinates when letterboxing
|
|
* Fixed "bin" tool paths when Lime is not included in the project
|
|
* Many other small fixes
|
|
* Fixed sound.length when using streaming OGG audio (legacy)
|
|
* Added a proper shutdown for OpenAL audio (legacy)
|
|
* Fixed null data in URLLoader on Neko (legacy)
|
|
* Added a dead zone filter for joystick events (legacy)
|
|
|
|
2.0.0-alpha
|
|
===========
|
|
|
|
* Created an all-new Lime API
|
|
* The core architecture is built around Application, Window and Renderer
|
|
* Events are similar to C# or signals/slots, and strongly-typed
|
|
* Add support for Flash, DOM, Canvas or GL render contexts
|
|
* Added bindings to OpenAL, as well a simple unified audio API
|
|
* Added networking support, with bindings to cURL on native platforms
|
|
* Added cross-target pixel image manipulation features
|
|
* Fixed support for Xcode 6 publishing for iOS 8
|
|
* Fixed support for BlackBerry 10.3
|
|
* Restored support for old Android devices
|
|
* Added support for static linking on Windows, Mac and Linux
|
|
* Added support for externally defined platform targets
|
|
* Improved Flash asset embedding, to handle larger projects
|
|
* Added Firefox OS publishing using "lime publish firefox"
|
|
* Made the asset library system more flexible
|
|
* Many other tool improvements
|
|
|
|
|
|
1.0.1
|
|
=====
|
|
|
|
* Fixed BlackBerry support
|
|
* Fixed a memory leak when using LZMA decoding
|
|
|
|
|
|
1.0.0
|
|
=====
|
|
|
|
|
|
0.9.9
|
|
=====
|
|
|
|
* Fixed ACTIVATE/DEACTIVATE for Windows on minimize/restore
|
|
* Fixed Mac fullscreen handling
|
|
* Silenced "missing NDLL" warning when not in -verbose mode
|
|
* Added "-nocolor" option
|
|
|
|
|
|
0.9.8
|
|
=====
|
|
|
|
* Fixed issues with Android JNI
|
|
* Fixed a GPU texture issue on iOS
|
|
* Fixed keyboard to only show if a TextField is type INPUT
|
|
* Fixed support for OpenGL on Nvidia drivers for Linux
|
|
* Fixed a bug where OpenGL textures were freed improperly
|
|
* Improved support for reading audio file length
|
|
* Added support for custom user agents in URL requests
|
|
* Other minor fixes
|
|
|
|
|
|
0.9.7
|
|
=====
|
|
|
|
* Merged Lime with NME for code collaboration
|
|
* Fixed software rendering path
|
|
* Fixed compile for older Android devices
|
|
* Added OpenAL support for BlackBerry
|
|
* Moved to C++11 by default for iOS builds
|
|
* Added additional Android extension callbacks
|
|
* Improved handling of Android keyboard/gamepad input
|
|
* Confirmed support for the Amazon FireTV
|
|
* Improved cursor visibility when switching to/from fullscreen
|
|
* Improved support for iOS virtual text input
|
|
* Fixed support for BWF wave files
|
|
* Fixed color order for PNG encoding
|
|
|
|
|
|
0.9.6
|
|
=====
|
|
|
|
* Fixed Android library instantiation order
|
|
* Fixed Android onKeyUp event
|
|
* Fixed volume and back keys on Android
|
|
* Added stereoscopic 3D support on Android
|
|
* Fixed TextField.textColor rendering
|
|
* Improved support for key codes
|
|
* Improved support for looping audio
|
|
* Minor fixes
|
|
|
|
0.9.5
|
|
=====
|
|
|
|
* Improvements to Lime wrapper
|
|
* Fixed cURL to support larger header sizes
|
|
* Updated the SDL2 backend to support initialization without AA if not supported
|
|
* Added support for Android "immersive mode"
|
|
* Improved default _sans, _serif and _typewriter font matching for Mac and iOS
|
|
* Multiple improvements to Android JNI support
|
|
* Added "count" support for drawTiles rendering
|
|
* Optimized renderer to perform more with a single draw array
|
|
* Improvements for anti-aliased hardware lines
|
|
* Optimizations to tessellation algorithm
|
|
* Added better support for pre-multiplied alpha, currently per surface
|
|
* Memory fixes for Freetype fonts
|
|
* Fix listing of Lime samples when running "lime create openfl"
|
|
* Added proper charCode and keyCode support for Android keyboard input
|
|
* Minor improvement to OpenAL sound
|
|
* Multi-threading fix for Android
|
|
* Fixed OpenGL ES 2 context support for Tizen
|
|
* Keyboard event support on Tizen
|
|
* Resolved rare issue when loading BitmapData from bytes
|
|
* Minor fixes for Emscripten
|
|
* Updated for automated builds: http://openfl.org/builds/lime
|
|
|
|
|
|
0.9.4
|
|
=====
|
|
|
|
* Fixed support for 8-bit PNG images with alpha
|
|
* Fixed software fallback for certain older cards
|
|
|
|
|
|
0.9.3
|
|
=====
|
|
|
|
* Improved the Android extension API
|
|
* Improved OpenAL audio panning behavior
|
|
* Fixed crash in ColorMatrixFilter
|
|
* Fixed GL drawArrays issue on desktop
|
|
|
|
|
|
0.9.2
|
|
=====
|
|
|
|
* Fixed Tizen storage directory
|
|
* Fixed support for Emscripten
|
|
|
|
|
|
0.9.1
|
|
=====
|
|
|
|
* Lime wrapper improvements
|
|
* Improved performance when loading OGG samples in memory
|
|
* Added support for the Tizen emulator
|
|
|
|
|
|
0.9.0
|
|
=====
|
|
|
|
* Added Tizen support
|
|
* Initial wrapper implementation
|
|
* Android JNI improvements
|
|
* Add OpenGL context lost/restored events
|
|
* Fixed support for Android OpenAL audio
|
|
|